Dungeons & Dragons
The adventurers meet a girl from their world who has accurate dreams of the future.
The adventurers meet a girl from their world who has accurate dreams of the future.
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The heroes learn new amulet secrets and plan a way to reach the castle in the clouds.
Ash arrives in Veharr and joins the DesiQuest crew after his luggage is stolen.
The quake's source is revealed—a ravenous hill giant on the move.
With assassins subdued, the heroes must choose: follow their lead or chase the quake.
Sujata and Chef Mike are joined by Jared Logan to make Fire-Spiced Abyssal Chicken Kebabs.
Bobby is bitten only Queen Zinn's garden holds the antidote.
A cursed knight named Dekion tricks the kids into retrieving a Circle of Power for Venger.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Venger enslaved a gnome village with a powerful spell.
The kids learn of a magic river that can get them home.
Dungeon Master is captured by an evil lord working for Venger.
Presto meets Merlin, who offers to teach him magic—if he stays.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.
Turad's demon queen reigns, but prophecy says only a stargazer's child can defeat her.
Dungeon Master gives all his powers to Eric to teach him a lesson.
The Realm is being destroyed by a horrible Demo-Dragon.
The heroes find a magic amulet that sends them on a quest through time and space.
Lost in the swamp, the heroes stumble into the lair of the bullywug clan.
Four heroes set out to save a beautiful princess. Will their story have a fairy tale ending?
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