Z Nation
A tornado forces the team to Warren's hometown, where she searches for her husband who she lost track of in the early days of the apocalypse.
A tornado forces the team to Warren's hometown, where she searches for her husband who she lost track of in the early days of the apocalypse.
Showing1to20of113results
While in South Dakota, an imminent meltdown forces the team to help the locals repair a nearby nuclear power plant full of radiated zombies.
Split off from the others, Mack and Addy find themselves trapped by a zombie they just can't kill. A series of escalating fights forces them to confront an ugly truth hidden in their past.
When the last surviving cosmonaut from the International Space Station crashes on Earth, Citizen Z gets a real, live buddy — but it quickly becomes clear that his new friend has a secret agenda.
Lost and out of water in rural Kansas, the team is on the verge of breaking up before arriving at a Wild West-style bar. Guns, liquor and a zombie-shooting contest: what could go wrong?
After taking refuge in a safe enclave where no weapons are allowed, the team finds itself thrust into a battle for control of the compound against a zombie-worshipping cult.
A tornado forces the team to Warren's hometown, where she searches for her husband who she lost track of in the early days of the apocalypse.
Citizen Z directs the team to a rumored helicopter controlled by a mysterious general living atop a heavily guarded skyscraper — where zombies roam freely.
Out to get Cassandra back, her bizarre and dangerous "family" of cannibals catches up with the team and kidnaps Addy, endangering the mission.
The group is reunited with old Native friends who are defending a dam that controls Newmerica's water from talkers. In order to help, Doc and Warren undertake spiritual journeys.
The group arrives at the farming outpost that produces flour for Z-bizkuits, but it is overrun by zombies, Pandora and starving talkers laying in wait to kill them.
Doc breaks out special medicine to treat George's injury and explains the Founding Fathers, the Bill of Rights and more.
Warren and the group wind up at a wild casino and shelter for fugitive talkers run by Murphy and his blends. There, they reunite with Addy.
A new spate of terrorist bombings hit Pacifica. In order to follow his vision for human–talker unity, George seeks those responsible for the attacks.
10K and Red participate in a ceremony for those lost in Altura. Meanwhile, Warren, Doc, Citizen Z and George arrive in Pacifica, a highly conflicted community following the bombing.
Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker. 10K, Sarge and Red are attacked by old-school zombies and suffer devastating losses, and Murphy finds his loyal blends are still out there.
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified Franken-zombie guarding a clue to Warren's dream.
Showing1to20of113results