Z Nation
Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.
Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.
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At Mount Weather, the group learns the thumb print of the president is necessary to achieve Warren's goal.
The group returns to Mercy Labs, where they first met The Man, to retrieve another item from Warren's dreams.
In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
The group explores an abandoned TV station while seeking a way to contact Kaya, who is attempting to hide from an invasion of Zona forces at camp Northern Light. Citizen Z returns home after two years.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified Franken-zombie guarding a clue to Warren's dream.
The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.
Warren leads an attack against Murphytown to extract its smug leader.
Doc tries to find a way to tell Warren about Lucy's kidnapping. In the meantime, he encounters a radio tower and castle-like compound inhabited by three attractive, crafty ladies.
Upon finding Lucy, Doc and Addy work hard to stay alive and earn the family's trust. After a dangerous game of zombie hide-and-seek, an apocalyptic fairytale and a close call with an ender, Addy and Doc convince the family to follow them to Murphy.
Warren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy. Warren finds an old ally in El Escorpion.
While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.
Seemingly injected with the blend vaccine, The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers. However, he does manage to learn about Lucy's existence. 10K reunites with the group.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients, and he later discovers that 10K is being held too.
Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.
The team finally arrives in California. As they near their goal, each member thinks back to where they were at the beginning of the apocalypse and what it took to get where they are today.
All hell breaks loose when it's discovered that not only does Dr. Kurian's vaccine not work but everyone who was injected will come under Murphy's control after an incubation period.
Near the Mexican border, the group is rescued from a zombie hoard by Escorpion, who leads them to La Reina, the "Queen of the Dead." As a bounty for Murphy, La Reina offers them a reward or a free pass to join her group.
The group becomes embroiled in corporate politics while seeking shelter at a hotel overtaken by white-collar survivors. There, Murphy is hunted.
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