Dungeons & Dragons
The kids accidentally find Zandora's Box, which can open doorways to many other places.
The kids accidentally find Zandora's Box, which can open doorways to many other places.
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Ash arrives in Veharr and joins the DesiQuest crew after his luggage is stolen.
Vinh and Asher are ambushed by a secret group tied to the world's mysterious troubles.
Paths begin to intertwine as players chase answers to personal questions.
The Realm is being destroyed by a horrible Demo-Dragon.
The team meets alien kids whose ship might take them home.
A cursed knight named Dekion tricks the kids into retrieving a Circle of Power for Venger.
The kids learn of a magic river that can get them home.
Their mystic weapons start to fail them.
The kids encounter a race of tiny friendly dragons, who are being hunted by an evil king.
Venger uses a time portal to change Earth's history.
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Ify Nwadiwe and Alison Haislip join Sujata and Chef Mike to make Honey-Glazed Rothe Ribs.
Hank and Bobby are captured by orcs.
The adventurers meet a girl from their world who has accurate dreams of the future.
The kids accidentally find Zandora's Box, which can open doorways to many other places.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.
Dungeon Master gives all his powers to Eric to teach him a lesson.
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