Dungeons & Dragons
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
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In the dark depths, the team meets Yan Mo, ruler of the sea's abyss.
The adventurers get magic cruise tickets at a Kitty Party back home.
Lost in the swamp, the heroes stumble into the lair of the bullywug clan.
Valuables go missing, and our heroes chase down a band of thieving frogs.
Chef Mike and Sujata are joined by Mica Burton to make Cherrybread and Par-Salian's Tea.
The kids learn of a magic river that can get them home.
A cursed knight named Dekion tricks the kids into retrieving a Circle of Power for Venger.
Presto sends the team far away, where they face massive danger.
The team meets alien kids whose ship might take them home.
Venger enslaved a gnome village with a powerful spell.
Bobby is bitten only Queen Zinn's garden holds the antidote.
The group encounters Sir John a seemingly fearless knight.
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.
Eric opens a magic box and unleashes the Ultimate Evil.
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
In their first big city, the team searches for knowledge but finds chaos instead.
The quake's source is revealed—a ravenous hill giant on the move.
Four adventurers find themselves magically transported to a Feywild beset by a terrible creature.
Four family members try to recover a lost loved one with a dubious magical artifact.
In a wild market brawl, the team protects a child and a Baby Beholder from cultists.
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