Z Nation
Near Roswell, New Mexico, the group encounters a community, led by a woman called Bernadette, which they believe is above a secret underground base that may contain useful equipment.
Near Roswell, New Mexico, the group encounters a community, led by a woman called Bernadette, which they believe is above a secret underground base that may contain useful equipment.
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While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.
Seemingly injected with the blend vaccine, The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers. However, he does manage to learn about Lucy's existence. 10K reunites with the group.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients, and he later discovers that 10K is being held too.
Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.
As more people flock to Murphy's new cult, Dr. Merch works on a blend vaccine as well as a booster shot to slow to Murphy's descent into zombiedom.
While on the road to establish his headquarters in Spokane, Murphy saves the life of a dying girl. When her parents show up and ask to be bitten too, his mission gains momentum. Meanwhile, Warren leads the new mission group to a strange town.
Warren and the group are taken prisoner while Murphy manages to escape with his newly formed group of blends, including Dr. Merch and 10K. Sun Mei arrives with a commando team but is stopped in her tracks by enders: psychotic humans.
In this epic "flashback movie," the gang protects the town against a new enemy known as The Man. Part 2.
Near Roswell, New Mexico, the group encounters a community, led by a woman called Bernadette, which they believe is above a secret underground base that may contain useful equipment.
Tricked into a trap by use of a fresh brain lure, Murphy is captured by an overly enthusiastic — and slightly unbalanced — zombie fan known as "The Collector."
While crossing the Mississippi River, the group is involved in an accident and 10K is separated. At a nearby settlement, 10K and some new friends run into trouble with the settlement's leader, Escorpion.
Murphy separates from the group out of fear that they may take the baby away — and kill her. Vasquez and Warren are injured and wind up in an abandoned hospital. 10K is forced to make a tragic decision during a conflict with Cassandra.
Murphy's past comes back to haunt him when Serena tracks him down and informs him that she is expecting his child. Meanwhile, the team stumbles upon a hidden Mennonite farm.
On the quest for a cure for the virus, the group makes its way to the greenhouse where Batch 47 is being grown by Odegard. There, Odegard warns them about zombie–plant hybrids.
After finally tracking down Murphy, the group comes across a caravan of survivors transporting victims of the nuclear blast to safety. Along the way, the mission is attacked by "blasters," zombies mutated by the radioactive fallout.
Each member of the group goes through a near-death experience while being attacked by bounty hunters. Mack is bitten after being caught in a zombie-infested stairwell.
When the last surviving cosmonaut from the International Space Station crashes on Earth, Citizen Z gets a real, live buddy — but it quickly becomes clear that his new friend has a secret agenda.
Lost and out of water in rural Kansas, the team is on the verge of breaking up before arriving at a Wild West-style bar. Guns, liquor and a zombie-shooting contest: what could go wrong?
After taking refuge in a safe enclave where no weapons are allowed, the team finds itself thrust into a battle for control of the compound against a zombie-worshipping cult.
A tornado forces the team to Warren's hometown, where she searches for her husband who she lost track of in the early days of the apocalypse.
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