Dungeons & Dragons
Presto sends the team far away, where they face massive danger.
Presto sends the team far away, where they face massive danger.
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The lads return to Honeywood, seeking rest at the legendary Honeywood Tavern.
Four heroes set out to save a beautiful princess. Will their story have a fairy tale ending?
Four undercover agents must unmask the traitor in their midst.
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.
Ash arrives in Veharr and joins the DesiQuest crew after his luggage is stolen.
Fearing for the Captain's safety, the players force their way into her cabin.
One passenger is missing. One is locked away. One is under guard. None may be acting alone.
Sujata and Chef Mike are joined by Jared Logan to make Fire-Spiced Abyssal Chicken Kebabs.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters a unicorn being attacked.
Their mystic weapons start to fail them.
The group encounters Sir John a seemingly fearless knight.
Presto meets Merlin, who offers to teach him magic—if he stays.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids encounter a race of tiny friendly dragons, who are being hunted by an evil king.
The Realm is being destroyed by a horrible Demo-Dragon.
The adventurers meet a girl from their world who has accurate dreams of the future.
Presto sends the team far away, where they face massive danger.
The team meets alien kids whose ship might take them home.
Diverting course to Bingle, the heroes fight deadly harpies to save loved ones.
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