Slugterra
Our heroes are lured into an elaborate game by a twisted villain.
Our heroes are lured into an elaborate game by a twisted villain.
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As Kord, Trixie and Pronto struggle to keep the wily Elemental Slugs out of the wrong hands, Eli and Junjie's Slug Fu training is cut short by a madman.
To master the mysterious slug-slinging art of Slug Fu, Eli must train alone with Junjie. That means leaving behind the rest of the Shane Gang-as well as all of Eli's slugs, and the ultra-powerful Elementals! Pronto vows to keep the Elementals safe, but proves so annoying that they run-er, hop-away!
To save Slugterra and the Elemental Slugs reaches its climax as the Shane Gang face a final showdown.
A new member joins the Shane Gang! His name is Junjie, and he is a master of the mysterious slugslinging art of Slug Fu. But even with the power of five slingers, the Shane Gang find themselves in over their heads trying to protect the ancient Elemental Slugs.
The Dark Slinger and his marauders have invaded Slugterra! But there's more to this new threat than meets the eye. Eli must fight a very different kind of duel to save Slugterra...and himself.
Eli and the Shane Gang have vanquished Dr. Blakk. But a new threat emerges from beyond the 99 caverns.
Dr. Blakk and his Darkbane minions have discovered a way to make their ghouls faster and stronger - giving them an edge over the Shane Gang.
Eli's got a new slug recruit! But in the heat of battle, can this rookie go from frightened novice to the hero of the day?
The Shane Gang defend the perimeter from the legions of Blakk Guards sent to free Dr. Blakk from prison.
A mysterious creature is draining the energy from all the slugs in a distant cavern, and the residents are offering a rich reward to whoever can stop it.
Burpy is sick, and the only thing that will cure him is a trip to the Lightwell - a mysterious, hidden power source only slugs (and the Shadow Clan) know the way to.
Our heroes are lured into an elaborate game by a twisted villain.
The Shane Gang follow Diablos Nacho to Molemound - the Molenoid home cavern. Pronto doesn't want to go - and not because he's in trouble.
The four members of the Shane Gang think they've found the fifth in Twist, a street-smart kid who volunteers his help when the gang needs it most on a mission gone wrong.
A fun trip to the mall cavern turns un-deadly when the place is over run by the zombie-like victims of the Zombus slug.
Long thought to be merely a legend, an Enigmo Slug has finally been spotted. The bidding is high for this rarest of all slugs, and so is the competition to be the first grab it! Eli and the gang actually beat Slugterra's most vicious slug hunter to the prize-only to find that the hunter is now hunting them!
Pronto is thrown in jail on trumped-up charges by a corrupt judge, and the only chance to break him out is Eli making a one-in-a-million trick shot.
A short cut takes the Shane Gang through the territory of the Shadow Clan - and try as they might not to, they are discovered and captured by the mysterious creatures.
When even Kord can't find a way to fix what's wrong with the new upgrades to the Shane Gang's Mecha Beasts, it's time to go to the source: the wondrous Mecha Forge!
The Slug Run is the ultimate, off-road, no-holds-barred, cross-cavern Mecha Beast race. Unfortunately, the only thing lower than the odds of beating the three-time champ who's now racing for Dr. Blakk are the odds of Eli making it to the finish line in one piece!
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