Z Nation
In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
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In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
The group explores an abandoned TV station while seeking a way to contact Kaya, who is attempting to hide from an invasion of Zona forces at camp Northern Light. Citizen Z returns home after two years.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified Franken-zombie guarding a clue to Warren's dream.
The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.
Following Warren's dream, the team doesn't stop while crossing the Great Pile, a seemingly endless landscape of rubble and destruction.
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.
Two years later, Warren awakens from a coma to find herself in a seemingly utopian society with Murphy apparently cured. Meanwhile, the rest of the group struggles against a new threat: un-killable MAD-Zs.
Addy and Doc catch up with Warren, but the reunion is short-lived as the group faces the biggest battle yet.
Addy is being pummeled with whatever The Man can throw at her — and Lucy does the same right back.
Warren leads an attack against Murphytown to extract its smug leader.
Doc tries to find a way to tell Warren about Lucy's kidnapping. In the meantime, he encounters a radio tower and castle-like compound inhabited by three attractive, crafty ladies.
Upon finding Lucy, Doc and Addy work hard to stay alive and earn the family's trust. After a dangerous game of zombie hide-and-seek, an apocalyptic fairytale and a close call with an ender, Addy and Doc convince the family to follow them to Murphy.
Warren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy. Warren finds an old ally in El Escorpion.
While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.
In this epic "flashback movie," the gang protects the town against a new enemy known as The Man. Part 2.
In this epic "flashback movie," the gang protects the town against a new enemy known as The Man. Part 1.
In Los Angeles, the team drives through the abandoned city to the coordinates of the mobile CDC lab provided by Citizen Z. There, they discover the lab isn't just a lab — it's a submarine.
The team finally arrives in California. As they near their goal, each member thinks back to where they were at the beginning of the apocalypse and what it took to get where they are today.
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