
Slugterra
Dr. Blakk has succeeded in creating a gap in the magical slug-energy barrier that protects Slugterra!

Dr. Blakk has succeeded in creating a gap in the magical slug-energy barrier that protects Slugterra!

Dr. Blakk and his Darkbane minions have discovered a way to make their ghouls faster and stronger - giving them an edge over the Shane Gang.

The Shane Gang defend the perimeter from the legions of Blakk Guards sent to free Dr. Blakk from prison.

Dr. Blakk has been captured! Now it's up to the Shane Gang to transport him to Stalagmite 17, the only prison that can hold him.

A mysterious creature is draining the energy from all the slugs in a distant cavern, and the residents are offering a rich reward to whoever can stop it.

Burpy is sick, and the only thing that will cure him is a trip to the Lightwell - a mysterious, hidden power source only slugs (and the Shadow Clan) know the way to.

Tad is still missing after the slug-out with the Shadow Clan, but the Gang have to set off without him when reports start coming in of slugs disappearing all across the 99 caverns. As they pursue the trail of missing slugs, the mystery grows darker when it leads them straight to Dr. Blakk's old stronghold!

Avalanched inside a frozen cavern, the Shane Gang can't figure out which is worse: being trapped with a vicious Ice Ogre that only gets bigger the more you shoot it?

Blakk has hired Brutale to build a Deep Water Rig to drill for Dark Water at the bottom of the Cavern Sea.

Our heroes are lured into an elaborate game by a twisted villain.

The Shane Gang follow Diablos Nacho to Molemound - the Molenoid home cavern. Pronto doesn't want to go - and not because he's in trouble.

A mysterious slugslinging master appears for the first time in 20 years. Though old, this slinger is an amazing battler incredibly fast and the master of an unstoppable slinging technique. Eli, Kord, Trixie and Pronto all want to study with the master and learn this awesome move. But so does Dr. Blakk's protégé Twist! Now Eli must face off against Twist and prevent the master from choosing a villain for a student.

Driven by his intense slug phobia, scientist Quentin Kozinski has invented mechanical slugs. Armed with this fearsome arsenal, he sets out to prove that science can beat any slug and any slinger including the Shane Gang! But Eli is determined to prove that no thinking, living thing can ever be bested by a machine.

Notorious con man Gar Rivelle has many convinced he has discovered the way to a secret land...a land that seems to be the surface!

A thief breaks into the Shane Gang HQ looking for the fabled "Shane Treasure" - a portion of which she believes belongs to her.

Avalanched inside a frozen cavern, the Shane Gang can't figure out which is worse: being trapped with a vicious Ice Ogre that only gets bigger the more you shoot it?

The four members of the Shane Gang think they've found the fifth in Twist, a street-smart kid who volunteers his help when the gang needs it most on a mission gone wrong.

A fun trip to the mall cavern turns un-deadly when the place is over run by the zombie-like victims of the Zombus slug.

After a wild ride on the mysterious Flumes - the Underriver that runs beneath all of Slugterra - the Shane gang find themselves dropped into a sea cavern.

Long thought to be merely a legend, an Enigmo Slug has finally been spotted. The bidding is high for this rarest of all slugs, and so is the competition to be the first grab it! Eli and the gang actually beat Slugterra's most vicious slug hunter to the prize-only to find that the hunter is now hunting them!