
Z Nation
After taking refuge in a safe enclave where no weapons are allowed, the team finds itself thrust into a battle for control of the compound against a zombie-worshipping cult.

After taking refuge in a safe enclave where no weapons are allowed, the team finds itself thrust into a battle for control of the compound against a zombie-worshipping cult.

A tornado forces the team to Warren's hometown, where she searches for her husband who she lost track of in the early days of the apocalypse.

Citizen Z directs the team to a rumored helicopter controlled by a mysterious general living atop a heavily guarded skyscraper — where zombies roam freely.

Out to get Cassandra back, her bizarre and dangerous "family" of cannibals catches up with the team and kidnaps Addy, endangering the mission.

The group is reunited with old Native friends who are defending a dam that controls Newmerica's water from talkers. In order to help, Doc and Warren undertake spiritual journeys.

The group arrives at the farming outpost that produces flour for Z-bizkuits, but it is overrun by zombies, Pandora and starving talkers laying in wait to kill them.

Doc breaks out special medicine to treat George's injury and explains the Founding Fathers, the Bill of Rights and more.

Warren and the group wind up at a wild casino and shelter for fugitive talkers run by Murphy and his blends. There, they reunite with Addy.

A new spate of terrorist bombings hit Pacifica. In order to follow his vision for human–talker unity, George seeks those responsible for the attacks.

10K and Red participate in a ceremony for those lost in Altura. Meanwhile, Warren, Doc, Citizen Z and George arrive in Pacifica, a highly conflicted community following the bombing.

Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker. 10K, Sarge and Red are attacked by old-school zombies and suffer devastating losses, and Murphy finds his loyal blends are still out there.

In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.

Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.

Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.

Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.

Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified Franken-zombie guarding a clue to Warren's dream.

The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.

Following Warren's dream, the team doesn't stop while crossing the Great Pile, a seemingly endless landscape of rubble and destruction.

When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.

Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona, while Doc, 10K and Sarge are pinned down by snipers.