Dungeons & Dragons
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Showing1to20of228results
More vanishings plague Honeywood, and our heroes take up the search for answers.
Four brave heroes try to arrange a peace agreement.
Four adventurers race to stop evil from consuming Waterdeep.
The adventurers meet a girl from their world who has accurate dreams of the future.
The adventurers get magic cruise tickets at a Kitty Party back home.
When one of the crew is found murdered, suspicions fly on a manifest full of motives.
While stranded at sea, six strangers share a prophetic dream that condemns two of them death.
Sujata and Chef Mike are joined by Danielle Perez and Gina Darling to make Delzoun "Tide-Me-Overs".
Venger enslaved a gnome village with a powerful spell.
The group encounters a unicorn being attacked.
Presto meets Merlin, who offers to teach him magic—if he stays.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.
Turad's demon queen reigns, but prophecy says only a stargazer's child can defeat her.
Dungeon Master gives all his powers to Eric to teach him a lesson.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.
Among scavengers, the team struggles to survive and uncover a way home.
Showing1to20of228results