Art Thief
Mr Bean tries his hand as an international art sleuth.
Mr Bean tries his hand as an international art sleuth.
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Mr. Bean is in the library to draw the family tree of kings.
Mr Bean needs to let a room but no one will let him.
Mr. Bean and Irma are off for a day at the seaside.
Mr. Bean wants an ice cream cone from the ice cream van.
Mr Bean tries his hand as an international art sleuth.
When there's no milk for his tea and for Teddy, Mr. Bean goes to buy some.
Mr. Bean loves bird spotting and is desperate to tick off the last elusive bird in his book.
Mr Bean goes to buy the biggest TV in the world only to find that it has a price-tag to match.
Mr. Bean's electricity is cut off so he decides to build a wind turbine.
Mr Bean finds himself with more than a spring in his step.
Mr. Bean breaks his bed using it as a trampoline. He tries to fix it, but he can't.
Mr. Bean is trying to read a book but he is disturbed by the noise of Mrs. Wicket and her friend.
Mr Bean discovers the great outdoors is not always so great.
Scrapper gives Bean fleas, and Bean is forced to call in the pest control person.
Mr. Bean paints a picture of Teddy, but accidentally splashes some green paint on the wall.
Sunbathing proves a more strenuous pursuit for Mr Bean.
Mr. Bean wants to learn skateboarding but hurts himself on his first try.
Mr Bean nearly gets fed to the fish!
Mr. Bean goes on a lift to the top floor of a toy shop, but Teddy gets stuck in the doors and jams the lift.
Mr. Bean becomes a superhero in an attempt to stop a cunning thief.
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