Dungeons & Dragons
Dungeon Master is captured by an evil lord working for Venger.
Dungeon Master is captured by an evil lord working for Venger.
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Chef Mike and Sujata are joined by Mica Burton to make Cherrybread and Par-Salian's Tea.
Venger enslaved a gnome village with a powerful spell.
The group encounters a unicorn being attacked.
Presto meets Merlin, who offers to teach him magic—if he stays.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.
Turad's demon queen reigns, but prophecy says only a stargazer's child can defeat her.
Dungeon Master gives all his powers to Eric to teach him a lesson.
The kids accidentally find Zandora's Box, which can open doorways to many other places.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.
Inside a tower in the sky, the team must free a trapped Warden and uncover the captor.
Ash arrives in Veharr and joins the DesiQuest crew after his luggage is stolen.
Vinh and Asher are ambushed by a secret group tied to the world's mysterious troubles.
Paths begin to intertwine as players chase answers to personal questions.
The Realm is being destroyed by a horrible Demo-Dragon.
The team meets alien kids whose ship might take them home.
A cursed knight named Dekion tricks the kids into retrieving a Circle of Power for Venger.
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