Transformers
Three high school students create more trouble than they can handle.
Three high school students create more trouble than they can handle.
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Autobots must get the Allspark off Earth fast.
Starscream launches his final assault on all forces.
Two enemies crash together, shocking both factions.
Shockwave forces Wheeljack to aid his hunt for Starscream.
Cheetor struggles to find his place among the Autobots.
Chase takes Whirl on a mission to guard an exhibit at Griffin Rock's newest museum.
Medix sets about finding a plant a new home.
Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
Each recruit receives a new tool that their individual spark picks for them.
Ratchet invites the recruits to help open an ancient Cybertronian Vault.
The bots are allowed to choose their favorite simulated rescue, but when they can't decide which.
Each recruit gets to train with the ultimate rescue tool, the TX3000.
The recruits try to give Medix the perfect surprise - his first good one.
Hot Shots blames his teammates for a failed exerciese that made him miss a cube game on Cybertron.
When Whirl is given a task, she insists on doing it alone, discovering that there's no "I" in team.
The recruits worry that one of their team will be cut.
Medix uses logic and a computer sim trick to solve a tough problem.
As the Autobots celebrate their victory in the great war, they are attacked by mysterious, evil beings.
Three high school students create more trouble than they can handle.
Aerialbots Slingshot and Skydive disguise themselves as normal jet fighters.
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