Dungeons & Dragons
A kind caravan leader adopts the kids while searching for his daughter.
A kind caravan leader adopts the kids while searching for his daughter.
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In the final clash, the heroes devise a bold new plan to kill the giant.
The tables are turned and the monsters are the heroes in this dungeon.
Our group of heroes gathers to save a loved one from an evil secret society, located in the Styes.
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
A kind caravan leader adopts the kids while searching for his daughter.
The party battles the Lord of Judgment in a desperate fight full of loss and healing.
The party learns The Future uses sapphire monocles to see ahead—fantasy is a lie.
A magic item awaits the party inside a small idyllic town where everything is a bit too perfect.
Chef Mike and Sujata are joined by Matthew Lillard to make Miner's Pie.
A terrifying creature called The Darkling has been kidnapping people for a thousand years.
The kids encounter a race of tiny friendly dragons, who are being hunted by an evil king.
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.
Dungeon Master gives all his powers to Eric to teach him a lesson.
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Turad's demon queen reigns, but prophecy says only a stargazer's child can defeat her.
Eric opens a magic box and unleashes the Ultimate Evil.
The adventurers meet a girl from their world who has accurate dreams of the future.
A deal is made - now to storm Arkhan the Cruel's heavily guarded tower!
A mission of subterfuge that requires stealth and cunning...wait, Cam, where are you going?!
Emerging from visions, the heroes find themselves in a strange city of scrap.
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