Z Nation
The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.
The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.
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The group is reunited with old Native friends who are defending a dam that controls Newmerica's water from talkers. In order to help, Doc and Warren undertake spiritual journeys.
The group arrives at the farming outpost that produces flour for Z-bizkuits, but it is overrun by zombies, Pandora and starving talkers laying in wait to kill them.
Doc breaks out special medicine to treat George's injury and explains the Founding Fathers, the Bill of Rights and more.
Warren and the group wind up at a wild casino and shelter for fugitive talkers run by Murphy and his blends. There, they reunite with Addy.
A new spate of terrorist bombings hit Pacifica. In order to follow his vision for human–talker unity, George seeks those responsible for the attacks.
10K and Red participate in a ceremony for those lost in Altura. Meanwhile, Warren, Doc, Citizen Z and George arrive in Pacifica, a highly conflicted community following the bombing.
Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker. 10K, Sarge and Red are attacked by old-school zombies and suffer devastating losses, and Murphy finds his loyal blends are still out there.
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
Lucy fights to save Murphy's life, while Warren and the others battle a biologically modified Franken-zombie guarding a clue to Warren's dream.
The team is captured and enslaved in an elaborate underground facility, forced by their mysterious captors to perform a series of bizarre and dangerous tasks.
Following Warren's dream, the team doesn't stop while crossing the Great Pile, a seemingly endless landscape of rubble and destruction.
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.
Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona, while Doc, 10K and Sarge are pinned down by snipers.
Two years later, Warren awakens from a coma to find herself in a seemingly utopian society with Murphy apparently cured. Meanwhile, the rest of the group struggles against a new threat: un-killable MAD-Zs.
While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.
Seemingly injected with the blend vaccine, The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers. However, he does manage to learn about Lucy's existence. 10K reunites with the group.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients, and he later discovers that 10K is being held too.
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