Z Nation
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
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A new spate of terrorist bombings hit Pacifica. In order to follow his vision for human–talker unity, George seeks those responsible for the attacks.
10K and Red participate in a ceremony for those lost in Altura. Meanwhile, Warren, Doc, Citizen Z and George arrive in Pacifica, a highly conflicted community following the bombing.
Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker. 10K, Sarge and Red are attacked by old-school zombies and suffer devastating losses, and Murphy finds his loyal blends are still out there.
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
Following the drone crash, Warren is nursed back to health by attractive homesteader Cooper. Meanwhile, the others finally reach Newmerica, and Murphy goes his own way.
In the mind-bending season finale, the team arrives in Washington, D.C. and the secret of Warren's dreams is revealed.
At Mount Weather, the group learns the thumb print of the president is necessary to achieve Warren's goal.
The group returns to Mercy Labs, where they first met The Man, to retrieve another item from Warren's dreams.
Following Warren's dream, the team doesn't stop while crossing the Great Pile, a seemingly endless landscape of rubble and destruction.
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.
Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona, while Doc, 10K and Sarge are pinned down by snipers.
Two years later, Warren awakens from a coma to find herself in a seemingly utopian society with Murphy apparently cured. Meanwhile, the rest of the group struggles against a new threat: un-killable MAD-Zs.
Addy and Doc catch up with Warren, but the reunion is short-lived as the group faces the biggest battle yet.
Addy is being pummeled with whatever The Man can throw at her — and Lucy does the same right back.
Warren leads an attack against Murphytown to extract its smug leader.
Doc tries to find a way to tell Warren about Lucy's kidnapping. In the meantime, he encounters a radio tower and castle-like compound inhabited by three attractive, crafty ladies.
While on the road to establish his headquarters in Spokane, Murphy saves the life of a dying girl. When her parents show up and ask to be bitten too, his mission gains momentum. Meanwhile, Warren leads the new mission group to a strange town.
Warren and the group are taken prisoner while Murphy manages to escape with his newly formed group of blends, including Dr. Merch and 10K. Sun Mei arrives with a commando team but is stopped in her tracks by enders: psychotic humans.
In this epic "flashback movie," the gang protects the town against a new enemy known as The Man. Part 2.
In this epic "flashback movie," the gang protects the town against a new enemy known as The Man. Part 1.
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