Transformers
Hoist sets up a sonic fence and uses music to remember its code.
Hoist sets up a sonic fence and uses music to remember its code.
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Autobots battle Decepticons on the Moon to save Earth.
Autobots fight Shockwave's forces to protect the Ark.
The Autobots finally discover the Ark's location.
Autobots race to stop Shockwave from destroying the planet.
Windblade and Bumblebee unearth an old Autobot friend.
Medix is faced with the dilemma of having to listen to his own "simple" words of wisdom.
Whirl must observe carefully as Bots vanish during training.
Hot Shot is told that his Mul-T-Cog can be used to Mul-T-Change.
Cody surprises the bots by making them do ballet lessons as part of their training.
Hoist goes prospecting in the hope of striking energon.
The recruits visit a funfair run by a team of rule-loving Fun-Droids.
Hot Shot beats his bad luck with the help of Cody's good luck charm - a rubber ducky.
When the team visit the local museum, they all think Whirl's gone into police overdrive.
Wedge rashly challenges HotShot to a one-on-one challenge.
Hot Shot gets help with his flying technique from a surprising visitor.
Whirl teaches cheerleading to help the team stay rescue-ready.
Griffin Rock Lad Pioneer Wes wins a day at the Academy to spend with each the Recruits in turn.
Hoist sets up a sonic fence and uses music to remember its code.
Optimus Prime prepares to return to Earth to face the mysterious Great Evil heŌĆÖs prophesied to Bumblebee.
Windblade takes extreme measures to restore Bumblebee's memory.
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