St George's Hall
Yvette and Karl explore historic Liverpool landmarks, encountering a ghostly presence amid the history.
Yvette and Karl explore historic Liverpool landmarks, encountering a ghostly presence amid the history.
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Yvette and team investigate a Macclesfield pub haunted by a grey lady and a violent poltergeist.
Yvette and Karl explore historic Liverpool landmarks, encountering a ghostly presence amid the history.
Karl and Stuart delve deeper into Delepre Abbey, encountering heightened paranormal activity.
The concluding part of the team's most scary investigation to date, but will they last the night as something definitely wants them out.
Shadows guide the team noises lead two to kitchen where one is struck by a flying knife.
Most Haunted visits Standon Hall, a former hospital, hearing doors open and close on their own.
Skeptic Glen Hunt is challenged at Oak House, a haunted 16th-century home in West Bromwich.
Karl and Stuart explore Nothe Fort's underground, sensing unknown presences in the shadows.
Karl and Stuart explore Nothe Fort's underground levels, facing unexpected challenges ahead.
Yvette and team revisit Capesthorne Hall, encountering ghosts and a disembodied arm at a window.
Most Haunted probes Ripon's Workhouse Museum, tracking a former inmate's spirit near Yvette's team.
The mill haunts with children's ghosts and a 7ft demon, forcing a team member to leave early.
Yvette and Most Haunted visit Todmorden's Unitarian Church as Fred Batt casts a bell tower spell.
Most Haunted visits Middleton Hall, where Queen Elizabeth I stayed and a ghostly Grey Lady appears.
Most Haunted visits Walton Hall, where a disembodied voice is heard and Yvette's spooked in cellars.
Most Haunted explores Whittington Castle, chasing ghost tales and the legendary Marian Chalice.
Yvette and team explore a Black Country ruined castle, spotting a ghost with disembodied legs near a coffin.
Yvette and team revisit Capesthorne Hall, encountering ghosts and a disembodied arm at a window.
Most Haunted probes Ripon's Workhouse Museum, tracking a former inmate's spirit near Yvette's team.
The mill haunts with children's ghosts and a 7ft demon, forcing a team member to leave early.
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