Dungeons & Dragons
The team meets alien kids whose ship might take them home.
The team meets alien kids whose ship might take them home.
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Chef Mike and Sujata are joined by Jonah Ray to make Pan-Fried Knucklehead Trout.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
The kids encounter a race of tiny friendly dragons, who are being hunted by an evil king.
Venger uses a time portal to change Earth's history.
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Hank and Bobby are captured by orcs.
The team meets alien kids whose ship might take them home.
The kids accidentally find Zandora's Box, which can open doorways to many other places.
Imprisoned, alone, in danger. Can Bertie survive a supermax prison!?
Time runs short as the heroes battle doppelgangers to free a captured elemental Warden.
The adventurers get magic cruise tickets at a Kitty Party back home.
Lost in the swamp, the heroes stumble into the lair of the bullywug clan.
Valuables go missing, and our heroes chase down a band of thieving frogs.
Chef Mike and Sujata are joined by Jonah Ray to make Pan-Fried Knucklehead Trout.
A kind caravan leader adopts the kids while searching for his daughter.
The Realm is being destroyed by a horrible Demo-Dragon.
The adventurers meet a girl from their world who has accurate dreams of the future.
Presto sends the team far away, where they face massive danger.
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