Yu-Gi-Oh
The gang struggles to escape the board game.
The gang struggles to escape the board game.
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The pharaoh uses his millennium puzzle to summon the Egyptian gods.
The Pharaoh wants to summon the three Egyptian Gods to stop Zorc.
Zorc works to destroy the world.
Yugi tries to stop Bakura.
The bandit Bakura works to divide and conquer the Pharaoh's team.
The countdown to Zorc's resurrection -- and the end of civilization -- begins.
With the help of his father's spirit, the Pharaoh and his guardians defeated the bandit Bakura's Diabound and stopped the horrible Zorc from resurrecting... or did they, when a traitor was revealed in the guardians' midst!
Pharaoh, his guardians and Mahad try to save the planet by battling Bakura.
Pharaoh is determined to take down Bakura.
Bakura's theft of the Millennium Puzzle sends the pharaoh into the abyss.
The pharaoh calls Slifer the Sky Dragon to fight Bakura's Diabound.
The origins of the Millennium Items.
The bandit king Bakura has the Millennium Ring.
Yugi and his friends end up in a lava-covered wasteland.
The gang gets stuck on a floating island.
Yugi and his friends learn that they must pass a series of tests in order to return home.
The gang has until sunset to locate the Fortress of Fear.
A pack of wolves disrupts the gang's celebration.
The gang struggles to escape the board game.
The gang sets off on an exotic trip to India, but when their plane crashes in a deserted forest, their relaxing vacation turns into a dangerous game of survival!
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