Real World/Road Rules Challenge
A win or go in mentality infiltrates one alliance as the Challengers must traverse tight quarters, filled with bats and puzzles, in an attempt to keep themselves safe.
A win or go in mentality infiltrates one alliance as the Challengers must traverse tight quarters, filled with bats and puzzles, in an attempt to keep themselves safe.
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The bad team plots to lose the "Run For Your Money" challenge in order to use the Life Shield.
A rumor ignites a feud between two members of the same team, the X Marks the Spot challenge lowers morale for one group, and a competitor is caught by surprise during the Inferno vote.
The teams take part in the Juice It Up challenge, which requires them to race on stilts.
Twenty competitors face off in Manzanillo, Mexico; Veronica and Derrick return for challenges.
The epic, two-part Final comes to a close as the finalists battle for their chance at a share of one million dollars. An epic twist could see someone's dream taken away from them.
With all of the eras represented, the eight finalists begin TJ's Final and must endure a gauntlet of intense checkpoints, while a big twist hangs over their heads.
The Challengers arrive to a beautiful new landscape where their dreams may come to a screeching halt. The players must stay afloat in an exhausting elimination.
Burger King is getting in on the action, as the Challengers must survive a death-defying plunge and a brutal swim, with a whopper of ramifications if they can't!
A win or go in mentality infiltrates one alliance as the Challengers must traverse tight quarters, filled with bats and puzzles, in an attempt to keep themselves safe.
A staple of The Challenge sees the players swinging for their safety in the game. One player attempts to break up a solid alliance in an attempt to save their friend.
Bystanders beware! A rivalry heats up and no one is safe from the chaos that ensues. One Challenger tries to reignite their competitive flame to avoid elimination, while best friends avoid facing off with one another.
The Challengers get their first taste of what a Final could look like, while battling to avoid being purged from the game. One Challenger tries to put the final nail in the coffin for their foe.
The targets are painted on three friends as they must scrape through an intense obstacle course in order to keep themselves safe. One player decides to blow up anyone's game who stands in their way.
The game takes a huge turn as the Challengers must now work as individuals to claim victory, while still repping their era. A hot and grueling challenge has one person seeing double and another wishing they could use it as an excuse.
Having seen their whole team lose in elimination, one Challenger must hold their entire era on their back to earn safety. Cracks in an alliance begin to form as relationships across eras create paranoia and uneasiness amongst its members.
A battle erupts at the challenge, as the players must find their inner Gladiator to take out their competition and achieve glory... and safety. A vote from one team causes friends to question whether they were ever on the same page.
The Challenge takes the players to never-before-seen heights. The winners must make a heart-breaking decision as to which of their friends must fight in elimination. Target selection causes chaos as player numbers dwindle, leaving less room to hide.
A challenger must decide between righting their past wrongs or creating a new divide. Another player tries to protect a "friend" in their relationship, but only creates a problem for themself. An entire era grasps at anything to turn the game around.
An exhausting challenge leaves an era questioning one of their own, while another era can't get on the same page. A long-standing rivalry between two teammates comes to a head and erupts. Champions collide in an epic, nail-biting elimination.
Targets change the game as competitors must learn how to play without knowing if they'll be safe come the next elim. TJ's favorite challenge returns in the form of a Challenge history lesson! A questionable sudden death round seeds internal doubt.
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