Mysteries at the Museum
Don Wildman travels to Romania to explore the history and mystical folklore of the vampire legend.
Don Wildman travels to Romania to explore the history and mystical folklore of the vampire legend.
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A president's solution to his problem with English; favorite snack food was a happy accident.
A patriotic pig that helped fund World War II; a man's trek to rescue his crew during an expedition.
The disappearance of a writer; a Renoir painting; a police ledger.
Don Wildman travels high into the Andes to see what it takes to survive the brutal elements.
Don Wildman travels to Romania to explore the history and mystical folklore of the vampire legend.
An aeronautical device with a claim to fame; a cane that thwarted presidential assassin.
A man's attempt to bring back his love from the dead; a whip used in voodoo practice.
A set of watch making tools; a weathered journal; an armband worn by a U.S. Deputy Marshal.
Don Wildman investigates a macabre love story, real-life zombies and more.
A tree-cutting mission provokes a military standoff; a subway stench; the Great Chicago Fire.
Don looks at sketches of creatures and some brass knuckles that save a president.
A high-society crime, a racecar driver makes a comeback; a rowing rescuer overcomes stormy seas.
Don Wildman seeks to uncover the truth surrounding Billy the Kid's death in 1881.
An ingenious trick that won a war; a terrifying trek through Antarctica.
A strange stone tablet; a model plane connected to a hijacking.
An antique doll tied to a tragic demise; an experiment gone awry that ignites the world of fashion.
A dress worn by a Hollywood movie star; a lump of gray clay; a faded brown document.
An engineer's daring mission to save a high-flying Zeppelin, a prodigy's plan to play pool.
Concrete tied to the rise and fall of a hero; a taxidermied dog; gaming table imbued with a curse.
A family witnesses the assassination of President Lincoln; a monster lurks in London sewers.
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