Z Nation
Warren leads an attack against Murphytown to extract its smug leader.
Warren leads an attack against Murphytown to extract its smug leader.
Showing1to20of170results
Warren leads an attack against Murphytown to extract its smug leader.
Doc tries to find a way to tell Warren about Lucy's kidnapping. In the meantime, he encounters a radio tower and castle-like compound inhabited by three attractive, crafty ladies.
Upon finding Lucy, Doc and Addy work hard to stay alive and earn the family's trust. After a dangerous game of zombie hide-and-seek, an apocalyptic fairytale and a close call with an ender, Addy and Doc convince the family to follow them to Murphy.
Warren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy. Warren finds an old ally in El Escorpion.
While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.
Seemingly injected with the blend vaccine, The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers. However, he does manage to learn about Lucy's existence. 10K reunites with the group.
Doc finds himself taken captive by a psychotic nurse and her surviving mental patients, and he later discovers that 10K is being held too.
Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.
The team finally arrives in California. As they near their goal, each member thinks back to where they were at the beginning of the apocalypse and what it took to get where they are today.
All hell breaks loose when it's discovered that not only does Dr. Kurian's vaccine not work but everyone who was injected will come under Murphy's control after an incubation period.
Near the Mexican border, the group is rescued from a zombie hoard by Escorpion, who leads them to La Reina, the "Queen of the Dead." As a bounty for Murphy, La Reina offers them a reward or a free pass to join her group.
The group becomes embroiled in corporate politics while seeking shelter at a hotel overtaken by white-collar survivors. There, Murphy is hunted.
In Arizona, a massive horde of zombies threatens the team and they're forced to split up for safety. Murphy, Warren, Vasquez and Addy find themselves at a casino, while 10K and Doc are captured by Native Americans.
Near Roswell, New Mexico, the group encounters a community, led by a woman called Bernadette, which they believe is above a secret underground base that may contain useful equipment.
Tricked into a trap by use of a fresh brain lure, Murphy is captured by an overly enthusiastic — and slightly unbalanced — zombie fan known as "The Collector."
While crossing the Mississippi River, the group is involved in an accident and 10K is separated. At a nearby settlement, 10K and some new friends run into trouble with the settlement's leader, Escorpion.
A change in plans has the team re-routed to a Colorado viral lab located in a nuclear missile silo. The team searches for Dr. Merch, the developer of the experimental vaccine previously given to Murphy.
Three strangers earn their ways into the team and take a keen interest in Murphy. When this takes a deadly turn, Murphy must use his emerging zombie qualities to save everyone else.
In need of shelter and supplies, the team seeks refuge in an all-female compound where men are not allowed.
While in South Dakota, an imminent meltdown forces the team to help the locals repair a nearby nuclear power plant full of radiated zombies.
Showing1to20of170results