Cardfight!! Vanguard overDress
Unable to cope with his unique abilities, Yu-yu Kondo runs away from home, encountering Vanguard in action. He discovers a world of lore, cardfights, and friendships.
Unable to cope with his unique abilities, Yu-yu Kondo runs away from home, encountering Vanguard in action. He discovers a world of lore, cardfights, and friendships.
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Yu-yu and the others are surprised when a helicopter suddenly appears, with Tohya's partner Masanori in it Zakusa becomes angry when his cards are blown away by the wind pressure from the helicopter.
Danji shows no signs of celebrating the anniversary of the day she and Megumi met, and may have forgotten about it completely Tomari tries to lift Megumi's spirits.
After his match with Tohya, Yu-yu suddenly develops a fever and faints at the amusement park he plans to rest at home, but his mother and sisters are away on vacation.
Unable to cope with his unique abilities, Yu-yu Kondo runs away from home, encountering Vanguard in action. He discovers a world of lore, cardfights, and friendships.
Danji steps into the ring of the town's Pro-Wrestling Association only to discover that his opponent is none other than the actual pro Hiroshi Tanahashi.
Unable to cope with his unique abilities, Yu-yu Kondo runs away from home, encountering Vanguard in action. He discovers a world of lore, cardfights, and friendships.
The mysterious challenger Katsuki defeats Megumi after, Katsuki challenges Danji to a match Danji agrees, but only if he can defeat Yu-yu first.
Unable to cope with his unique abilities, Yu-yu Kondo runs away from home, encountering Vanguard in action. He discovers a world of lore, cardfights, and friendships.
Yu-Yu runs away from home and is brought to an abandoned amusement park by a member of Team Blackout Danji is there, aiming to get his 20th consecutive win.
The Class Rep is stunned to find a blond girl beneath Angelica's armor Haruka begins training with her.
After getting word about the stampede headed for town, Haruka makes haste in escaping the dungeon.
A big horde of monsters closes in on the town the only way to stop them is by defeating the last boss of the dungeon.
The last boss, the Dungeon Emperor, awaits Haruka in the deepest depths of the dungeon.
Haruka's classmates are adjusting well to their new lives as adventurers, but he still wants to get back to his life alone in the woods.
It's normal to have a competitor, as it's just business, but when Sarasa learns her new rival is scheming with bandits, things get personal.
Sarasa's powers go haywire when her pendant breaks running the shop is tough without it, but duty calls, much to her and her customers' chagrin.
A monster hunt could yield a rare ingredient, and Sarasa can enjoy a lake trip in the bargain.
Sarasa needs frostfang bat fangs, but that requires hunting them in the cave systems they live in.
Sarasa needs some assistance running her business after recent excitement leaves her feeling drained, and she knows exactly who to ask for help.
Sarasa's skills come in handy when some gatherers run afoul of a monster, but not everyone understands that in alchemy and finance alike, there must be equivalent exchange.
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