JoJo's Bizarre Adventure
On a stormy night in Victorian England, a coach carrying an aristocratic family meets with disaster, forever changing the fate of its sole survivors, George and Jonathan Joestar.
On a stormy night in Victorian England, a coach carrying an aristocratic family meets with disaster, forever changing the fate of its sole survivors, George and Jonathan Joestar.
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Fate arranges the meeting of a broken Jonathan and the mysterious Zeppeli, master of Hamon energy. Meanwhile, one particularly savage vampire recruit hopes to slice his way to victory.
Jonathan and his new comrade, Speedwagon, confront Dio, but are caught off guard when a savage reversal sends shock waves through the Joestar family.
Hostility grows between Jonathan and his adopted brother, Dio, as forgotten secrets emerge. Do the sinister slums of London hold the secret to the mask and Jonathan's suspicions?
On a stormy night in Victorian England, a coach carrying an aristocratic family meets with disaster, forever changing the fate of its sole survivors, George and Jonathan Joestar.
Months before meeting Giorno, Bucciarati and gang help a local florist chisel out the truth behind his daughter's apparent suicide. Mista is assigned to track down her lover, whose ties with destiny had unwittingly cast a light upon Bucciarati's fate.
Righteous actions born of truth shall never be destroyed. Piercing Golden Wind with the arrow, Giorno draws the final battle against Diavolo to a close. And Diavolo, robbed of the mercy of death, spirals violently into an “end” that never ends.
Solving the mystery of Requiem, Diavolo takes control of Trish's soul and steals the arrow. Attacks do nothing against Emperor Crimson's time leaps and Eulogy's predictions. But just as Diavolo is about to pierce his own Stand with the arrow...
Grotesque disfigurations begin to emerge from the soul-swapped bodies as Chariot Requiem's frenzy rages on. Bucciarati and crew need to take back the arrow, and fast. However, Giorno has a terrifying revelation, stopping everyone in their tracks.
Pierced by the arrow, Silver Chariot transforms into Chariot Requiem, its new power swapping the souls of all living creatures nearby. Realizing the dangers of the arrow in the wrong hands, Giorno and crew scramble to get ahold of it before Diavolo does.
Key to defeating the Boss in hand, Polnareff waits for Bucciarati and crew. But the one who appears before him first is none other than the Boss of the Passione himself, Diavolo. The tides may not be the only things shifting in the battle yet to come.
The curtains are down on his skirmish with Secco, but Bucciarati must race against time to reach the Colosseum as he realizes his body is nearing the end of the line. Unfortunately, he's not the only one who catches on to his deteriorating condition.
One fierce battle ends in Cioccolata's defeat, but another unfolds after Secco listens to Cioccolata's revealing final voicemail. Bucciarati sinks into an intense underground struggle to stop Secco from reaching the secret stationed at the Colosseum.
Branching off from Bruno, who opts to tackle the underground swimmer Secco, Giorno and Mista chase Cioccolata as he flies to spread rotten ruin upon Rome. Their battles unfold in front of a mystery ally silently awaiting their arrival at the Colosseum.
No sooner than Bruno and team set foot on the shore near Rome the team finds a flesh-eating mold devouring everyone in sight. It's the work of Cioccolata, made worse by his partner Secco, who records the tortured faces of his victims to be viewed later.
With Abbacchio's replaying ability interminably stamped in stone, Bruno and team analyze the cryptic face and fingerprints left behind when a mysterious call arrives. They must race to the Colosseum, the caller warns, if they hope to ever defeat the Boss.
Bucciarati and gang hide inside a turtle aboard their train hurtling toward Florence as Mista fights to keep Pesci's body-piercing fish hook from ensnaring his brain. Prosciutto, meanwhile, has released his Stand, rapidly aging everyone on board.
Ready to escort Trish by train, the gang finds on the platform a lone turtle lingering by the drinking fountain, just as the boss instructed. But Bucciarati is stumped—departure is imminent, the enemy is closing in, and the cryptic key appears useless.
Illuso has pulled Fugo into his mirror world as Abbacchio rushes to retrieve the key, despite Giorno's stern advice. But Abbacchio cannot escape a similar fate, leaving him and later Giorno to resort to self-mutilation in favor of death by laceration.
Giorno, Abbacchio and Fugo travel to Pompeii to find a hidden key pivotal in their protection of Trish. Facing the trio, however, is more than the lonely remains of ancient Roman villas and colonnades. Fugo spots an odd figure in an even stranger mirror.
Narancia is unshakable as he uses firepower and CO2 detection to survive Formaggio's body-shrinking attack. Even beneath a spider's fangs inside Formaggio's bottle, Narancia reveals not Trish's whereabouts but the bullet holes his Stand has left behind.
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