Z Nation
When the last surviving cosmonaut from the International Space Station crashes on Earth, Citizen Z gets a real, live buddy — but it quickly becomes clear that his new friend has a secret agenda.
When the last surviving cosmonaut from the International Space Station crashes on Earth, Citizen Z gets a real, live buddy — but it quickly becomes clear that his new friend has a secret agenda.
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On the quest for a cure for the virus, the group makes its way to the greenhouse where Batch 47 is being grown by Odegard. There, Odegard warns them about zombie–plant hybrids.
After finally tracking down Murphy, the group comes across a caravan of survivors transporting victims of the nuclear blast to safety. Along the way, the mission is attacked by "blasters," zombies mutated by the radioactive fallout.
Each member of the group goes through a near-death experience while being attacked by bounty hunters. Mack is bitten after being caught in a zombie-infested stairwell.
Picking up moments after the launch of the tactical nuclear weapons, the team is split up trying to outrun the impending blast. Citizen Z finds himself battling thawed zombies, ultimately issuing an on-air bounty for Murphy.
A change in plans has the team re-routed to a Colorado viral lab located in a nuclear missile silo. The team searches for Dr. Merch, the developer of the experimental vaccine previously given to Murphy.
Three strangers earn their ways into the team and take a keen interest in Murphy. When this takes a deadly turn, Murphy must use his emerging zombie qualities to save everyone else.
In need of shelter and supplies, the team seeks refuge in an all-female compound where men are not allowed.
While in South Dakota, an imminent meltdown forces the team to help the locals repair a nearby nuclear power plant full of radiated zombies.
Out to get Cassandra back, her bizarre and dangerous "family" of cannibals catches up with the team and kidnaps Addy, endangering the mission.
In need of gas, the team follows a suspicious stranger to a damaged oil refinery deep inside a New Jersey no-go zone packed with zombies.
Three years into a devastating zombie apocalypse, Lt. Hammond assembles a team of everyday heroes to transport the only known survivor of the zombie virus from New York to California in hopes of using his blood for a vaccine.
Warren works with humans, talkers and blends to help George defeat Estes and Pandora. Newmericans can finally vote, but before Warren can relax, Cooper reappears with a shocking revelation.
Estes imprisons the captive talkers and blends, while Warren and George plan their attack on Altura.
With help from renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.
The group discovers Altura militia forces have enslaved talkers to mine hazardous waste for Z-bizkuits.
The group is reunited with old Native friends who are defending a dam that controls Newmerica's water from talkers. In order to help, Doc and Warren undertake spiritual journeys.
In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
The group explores an abandoned TV station while seeking a way to contact Kaya, who is attempting to hide from an invasion of Zona forces at camp Northern Light. Citizen Z returns home after two years.
Warren and the group encounter a mysterious stranger who they think is a grave robber — but turns out to be something much more.
Shaken by the death a groupmate, something snaps in Murphy. Warren is unable to stop him and the others from committing an atrocity as misplaced revenge.
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