Pac-Man and the Ghostly Adventures
Pac protects a golden key from mind control.
Pac protects a golden key from mind control.
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Pac is replaced by a new ghost-catching device.
Eon trains the team but infects them with the flu.
Pop Fizz is framed for robberies and put on trial.
King Koopa plans to kidnap Prince Hugo so he can turn him into a poodle.
Mario and friends go to Venice, Italy to investigate who is ruining Venice.
Ganon has a new toy: an Overworld Magnet
Ganon has managed to capture a flying Unicorn!
Link rescues a fair maiden from a ferocious dragon
The Rabbids discover the famous “Moo Boxes”.
An agent akin to James Bond must save a woman stuck in a silo.
A Rabbid walks down the street.
A Rabbid wants to meet up with his friends who are eating candy.
The Collector is bent on stealing a legendary gem.
An evil villainess named Bombshelle is committing crimes.
Mr. Arnold misses class to attend a Retired Superhero meeting.
The Super K's are doing horrible, no good, super bad things.
Man-E-Faces monster guise is taken control of by Beast Man
Pac protects a golden key from mind control.
Aliens ally with Betrayus but have own plans.
The Awesome Brawlers continue to train for the Judgement Battle tournament.
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