Z Nation
Warren works with humans, talkers and blends to help George defeat Estes and Pandora. Newmericans can finally vote, but before Warren can relax, Cooper reappears with a shocking revelation.
Warren works with humans, talkers and blends to help George defeat Estes and Pandora. Newmericans can finally vote, but before Warren can relax, Cooper reappears with a shocking revelation.
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Citizen Z directs the team to a rumored helicopter controlled by a mysterious general living atop a heavily guarded skyscraper — where zombies roam freely.
Out to get Cassandra back, her bizarre and dangerous "family" of cannibals catches up with the team and kidnaps Addy, endangering the mission.
In need of gas, the team follows a suspicious stranger to a damaged oil refinery deep inside a New Jersey no-go zone packed with zombies.
Three years into a devastating zombie apocalypse, Lt. Hammond assembles a team of everyday heroes to transport the only known survivor of the zombie virus from New York to California in hopes of using his blood for a vaccine.
Warren works with humans, talkers and blends to help George defeat Estes and Pandora. Newmericans can finally vote, but before Warren can relax, Cooper reappears with a shocking revelation.
Estes imprisons the captive talkers and blends, while Warren and George plan their attack on Altura.
With help from renegade hackers, Warren and George hack Altura's defenses and discover Estes' secret plan.
The group discovers Altura militia forces have enslaved talkers to mine hazardous waste for Z-bizkuits.
Panic and anti-talker sentiments flare after an explosion derails the vote — and rumors blame a talker. 10K, Sarge and Red are attacked by old-school zombies and suffer devastating losses, and Murphy finds his loyal blends are still out there.
In the outpost Altura, 10K searches for Red, Warren discovers George is an old friend, Murphy encounters Sun Mei in her new lab and Doc runs into Citizen Z.
Following the drone crash, Warren is nursed back to health by attractive homesteader Cooper. Meanwhile, the others finally reach Newmerica, and Murphy goes his own way.
In the mind-bending season finale, the team arrives in Washington, D.C. and the secret of Warren's dreams is revealed.
At Mount Weather, the group learns the thumb print of the president is necessary to achieve Warren's goal.
The group returns to Mercy Labs, where they first met The Man, to retrieve another item from Warren's dreams.
In Chicago, Doc and Murphy encounter a mysterious — and murderous — group, including Sketchy and Skeezy.
The group explores an abandoned TV station while seeking a way to contact Kaya, who is attempting to hide from an invasion of Zona forces at camp Northern Light. Citizen Z returns home after two years.
Driven by her dream of a black rainbow and flesh-eating rain, Warren and Murphy escape Zona, while Doc, 10K and Sarge are pinned down by snipers.
Two years later, Warren awakens from a coma to find herself in a seemingly utopian society with Murphy apparently cured. Meanwhile, the rest of the group struggles against a new threat: un-killable MAD-Zs.
Addy and Doc catch up with Warren, but the reunion is short-lived as the group faces the biggest battle yet.
Addy is being pummeled with whatever The Man can throw at her — and Lucy does the same right back.
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