
GetAway
After a 6 month online relationship, a couple meets in person for the first time for a romantic weekend away at a remote cabin. However, lies are quickly revealed and there's someone (or something) stalking them in the woods.
A neo-mumblecore horror feature. A couple spend the weekend at a cabin in the woods, but they're not alone. Can they trust each other to survive?
Summary
GetAway (2026) is a neo-mumblecore horror film centered on a couple seeking a quiet weekend at a secluded cabin in the woods. What begins as a chance to disconnect from everyday pressures gradually turns into a tense fight for survival when they realize they are not alone. Cut off from the outside world, the pair must confront a growing threat while trying to determine what—or who—they can trust. The couple are the film’s emotional and dramatic focus, with their relationship placed under increasing strain as fear, isolation, and uncertainty take hold. Their private tensions and imperfect communication become just as important as the danger surrounding them, giving the story an intimate, uneasy quality rather than treating the cabin simply as a setting for conventional scares. The unknown presence outside—and the possibility that danger may be closer than expected—keeps the couple questioning their surroundings and each other. Blending the low-key, conversational style associated with mumblecore and the escalating dread of horror, GetAway explores how quickly intimacy can give way to suspicion under pressure. Its central themes include isolation, dependence, emotional vulnerability, and the fragile nature of trust. The remote setting amplifies those concerns, turning a supposed retreat into a psychological trap where survival depends not only on escaping an external threat, but also on deciding whether the relationship at the center of the story can withstand fear.
