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JoJo's Bizarre Adventure
Stroheim is back from the brink, now as a cyborg designed to secure the great Red Stone. Kars, however, is not willing to concede and wages war, even as the stone hurtles toward an alpine cliff.
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JoJo's Bizarre Adventure
Lisa Lisa paints a picture of honor when she reveals Caesar's tragic past to Joseph. Meanwhile, in the face of certain danger, Caesar enters into a solitary battle to avenge his father.

JoJo's Bizarre Adventure
Inside a shadowy St. Moritz hotel, danger leaves Joseph and Lisa Lisa no time to mourn as they follow a bloody trail to Wamuu and Kars. Luckily, Lisa Lisa manages to strike a deal-but, of course, with one condition.

JoJo's Bizarre Adventure
Joseph and Wamuu finally face off in an equestrian one-on-one. But will Joseph's adroit attacks and weapon-grasping prowess be enough to keep Wamuu's millennia-old pride in check?

JoJo's Bizarre Adventure
When the battle between Wamuu and Joseph comes to a head, the surprising confessions aren't far behind. Now the final hour has come for Lisa Lisa and Kars-a fighter very different from his fellow Pillar Men.

JoJo's Bizarre Adventure
With Lisa Lisa's life on the line, Joseph must deceive the deceiver. Joining Joseph, Stroheim and Speedwagon arrive at the battlefield, where a family tragedy threatens to doom the world to a hopeless future.

JoJo's Bizarre Adventure
Having seized the Red Stone and the mask, Kars has become the Ultimate Being. Now the seemingly invincible entity has his sights solely on Joseph who, fleeing, has one final trick up his sleeve.

JoJo's Bizarre Adventure
Deep within a volcano's molten lava, Kars contemplates a comeback. But with the Red Stone's power unleashed, both warriors are launched into the stratosphere of the unknown.

JoJo's Bizarre Adventure
Japan, 1987. Jotaro Kujo, a descendant of the Joestar family, is in prison and claims he is being possessed by an evil spirit. His grandfather, Joseph Joestar, immediately departs for Japan, where he must reveal the family's terrible secret.

JoJo's Bizarre Adventure
Jotaro returns to his normal life while keeping his "Stand" power a secret. But on the way to school one day he meets a new transfer student named Noriaki Kakyoin and sustains a strange injury.

JoJo's Bizarre Adventure
Jotaro defeats Kakyoin with his Stand power, but as he attempts to glean information from his adversary about DIO, Joseph notices a sinister connection.

JoJo's Bizarre Adventure
The Joestars must defeat DIO within 50 days or Holly's life is forfeit. With no time to lose, they head for Egypt where DIO is thought to be hiding, but end up encountering a new threat along the way.

JoJo's Bizarre Adventure
Jotaro and his comrades are attacked by Polnareff, an assassin with a Stand called "Silver Chariot" that is capable of lightning-fast swordplay. It falls to Avdol to face down the threat using "Magician's Red."

JoJo's Bizarre Adventure
Jotaro welcomes a new member to the team and the group leaves for Singapore by ship. Along the way a young stowaway is found and Jotaro comes under attack, but is the child the source of this latest evil?

JoJo's Bizarre Adventure
Jotaro's group is rescued when they spot a giant cargo ship, but they soon find that the only occupant is a strange orangutan. Curious, they begin to explore the ship and solve its mysteries.

JoJo's Bizarre Adventure
Jotaro and his companions finally make it to a hotel in Singapore, but soon Polnareff falls into a trap set by a dangerous and brutal enemy.

JoJo's Bizarre Adventure
Joseph uses his Stand to generate a spirit message from a TV, only to receive a warning claiming that Kakyoin is a traitor. Meanwhile, Jotaro, Ann and Kakyoin are out exploring Singapore when Kakyoin begins acting strange.

JoJo's Bizarre Adventure
The Joestars' group arrives in India, where Polnareff is attacked by a Stand only visible through a mirror. As terrifying as it is, the Stand could also be related to his sister's murder.

JoJo's Bizarre Adventure
When Avdol is struck down defending Polnareff, the Frenchman goes into a state of shock, leaving him vulnerable. That is when "Hanged Man," Centerfold's Stand, begins its most furious attack.

JoJo's Bizarre Adventure
Jotaro and the others next head toward Varanasi. On their way there, Joseph realizes his arm is quite swollen. At first it doesn't bother him much, but the bigger it gets, the creepier it looks.

JoJo's Bizarre Adventure
Jotaro and his group head toward Pakistan by car. Polnareff is behind the wheel on a dangerous mountain road when a mysterious vehicle starts impeding their progress.

JoJo's Bizarre Adventure
After surviving another attack, Jotaro and his team make it to Pakistan, where they stop at an inn to rest. The village around the inn, however, is quiet, and its inhabiitants rather odd.

JoJo's Bizarre Adventure
Polnareff realizes that Enyaba is a new assassin sent by DIO. He is prevented from warning his comrades by Enyaba's Stand "Justice," which has the ability to control corpses.

JoJo's Bizarre Adventure
After surviving Enyaba's attack, Jotaro and crew make it to Pakistan's capital, Karachi. There, they encounter DIO's next assassin, Dan of Steel.

JoJo's Bizarre Adventure
Dan of Steel's Stand, "The Lovers," has entered Joseph's brain. With Joseph's life on the line, Jotaro has no choice but to carry out Dan's orders, but the rest of his companions have their own say in the matter.

JoJo's Bizarre Adventure
Jotaro and his fellows take camels and travel across the desert, headed for Cairo. Along the way, though, they can't shake the sensation that someone or something is watching their every move.

JoJo's Bizarre Adventure
Kakyoin dreams about being in a strange amusement park, where he encounters the Death tarot card. While in the dream he witnesses Death cut down a dog, but after waking up in terror he can't remember what the nightmare was about.

JoJo's Bizarre Adventure
Kakyoin tries to convince the others that the baby is a Stand user, but they merely start to doubt his sanity. Unable to persuade his friends, Kakyoin resorts to some extreme measures.

JoJo's Bizarre Adventure
Jotaro and the team visit an island in the Red Sea and find Avdol's father, renewing the grief Polnareff felt over his friend's death. But perhaps there is a way he can right that wrong. Or not.

JoJo's Bizarre Adventure
Polnareff revives his sister using one of his three wishes, but is then attacked by her. The enemy Stand user says he'll grant Polnareff's last wish and revives Avdol, but the newly risen Avdol joins Shelly in trying to eat Polnareff alive.

JoJo's Bizarre Adventure
Jotaro and the others obtain a submarine as a new means of transport, but as they travel through the Red Sea they realize that there are few places to escape to should danger arise underwater.

JoJo's Bizarre Adventure
The team attempts to escape the submarine with scuba gear as it sinks under attacks from the shape-changing enemy Stand "High Priestess."

JoJo's Bizarre Adventure
Jotaro and his friends finally land in Egypt, where DIO awaits, and are cutting through the desert when a helicopter approaches. The helicopter belongs to the Speedwagon Foundation and is there to make a special delivery requested by Joseph.

JoJo's Bizarre Adventure
Jotaro and crew acquire the help of Iggy, but are ambushed by a water Stand. With Kakyoin injured, Avdol tries out a strategem which the unseen enemy quickly sees through. Meanwhile, Iggy is napping.

JoJo's Bizarre Adventure
After the battle with N'doul, Kakyoin and Avdol are badly hurt, so the group heads for a hospital in Aswan. Unfortunately, dangerous enemies could be all around them even there.

JoJo's Bizarre Adventure
A young man named Chaka finds a mysterious sword on the beach. Though other men try, Chaka is the only one who can draw it. The sword claims Chaka as its master and sends the youth in pursuit of Jotaro and his friends with deadly intent.

JoJo's Bizarre Adventure
Having defeated the "Anubis" Stand user Chaka, Polnareff pays a visit to a barber. But when the barber starts attacking him with Chaka's sword, the Frenchman realizes the sword itself is the Stand user.

JoJo's Bizarre Adventure
On the way to Luxor, Joseph notices an electrical outlet set in a rock. Fascinated by the rare sight, Joseph goes in for a closer look and gets shocked. Though he seems fine afterwards, soon all manner of small accidents begin to occur around him.

JoJo's Bizarre Adventure
Due to the powers of an enemy Stand, Joseph's body becomes magnetized. While chasing after the woman he suspects is the Stand user, Joseph learns that Avdol has also become magnetized from touching a different electrical outlet.

JoJo's Bizarre Adventure
With Joseph and Avdol busy fighting Mariah, Jotaro and Polnareff get concerned about why they haven't shown up yet. As the two search Luxor, Polnareff senses someone following them and confronts the man.

JoJo's Bizarre Adventure
The power of Alessi's Stand "Set" has turned Polnareff back into a child, leaving him confused and alone. A passerby named Marena takes the boy into her home to help him, but they are followed by Alessi and his terrible powers.

JoJo's Bizarre Adventure
After a long journey, Jotaro and his friends finally reach Cairo. They begin asking about the location of DIO's palace and find one man who says he has information, but will only answer if the group can beat him in a game.

JoJo's Bizarre Adventure
After losing to D'Arby, Joseph and Polnareff have their souls taken. In order to have their souls returned, Jotaro shows off Star Platinum's powers before beginning a match with D'Arby, warning him that cheating won't work.

JoJo's Bizarre Adventure
Hol Horse arrives at Cairo in order to pursue Jotaro and the others. He has joined forces with another partner and is after the lives of Jotaro and crew once more. What's more, his new partner is none other than Mondatta.

JoJo's Bizarre Adventure
Following Mondatta's prediction, Hol Horse sticks his fingers into Polnareff's nose, but he doesn't know what to do from there. Making matters worse, Jotaro and the others show up in search of Polnareff, forcing Hol Horse into a tough spot.

JoJo's Bizarre Adventure
Jotaro and his friends continue to search for DIO's mansion in Cairo. Following Avdol's advice, they have a beggar look for the mansion and wait. Meanwhile, Iggy, wandering the city alone, is confronted by two large dogs.

JoJo's Bizarre Adventure
Iggy ends up in a battle to the death in the sewers against Pet Shop, the falcon that guards DIO's mansion. Despite being injured, Iggy runs to the river in an attempt to escape, but he may have underestimated Pet Shop's abilities.

JoJo's Bizarre Adventure
Though purchased dearly with Iggy's injury, Jotaro and his group finally have the location of DIO's palace. Waiting for them there they find the butler, Darby Younger, brother of the gambler they previously defeated.

JoJo's Bizarre Adventure
The battle for souls with D'Arby continues. Kakyoin challenges D'Arby to a racing game but ends up losing both the race and his soul. Before Joseph really has time to react, Jotaro picks the next game.

JoJo's Bizarre Adventure
The baseball game with D'Arby continues within DIO's mansion. For some reason, Jotaro starts telling D'Arby what pitches he'll be throwing. D'Arby finds Jotaro's actions strange, but still believes he has the upper hand because of his Stand's abilities.

JoJo's Bizarre Adventure
After a long, hard journey, the group is suddenly faced with saying goodbye to a friend. Polnareff can't control his emotions and starts brandishing his sword toward an unseen enemy with very little success.

JoJo's Bizarre Adventure
Polnareff is pushed to his limits by Cool Ice's merciless attacks. The dying Iggy manages to save him at the last minute. Polnareff then stabs Cool Ice in the head. Despite showing resilience to the attacks so far, Cool Ice is finally destroyed.

JoJo's Bizarre Adventure
Polnareff finally comes face-to-face with DIO. Despite Polnareff's hostility, DIO offers to forgive him and allow the Frenchman to join his side again. Polnareff refuses, but for some reason he cannot get any closer to DIO.

JoJo's Bizarre Adventure
As night falls, the battle expands to encompass the whole city of Cairo. Amidst the melee, Kakyoin says he has a way to figure out DIO's Stand ability.

JoJo's Bizarre Adventure
Thanks to Kakyoin, Joseph is able to figure out that DIO's Stand, "The World," has the power to stop time, but is quickly defeated by DIO. Jotaro then attacks The World with Star Platinum, but is no match for DIO's power.

JoJo's Bizarre Adventure
With help from Polnareff, Jotaro is finally able to land a blow on DIO. Finding the shriveled body of Joseph Joestar, Jotaro becomes enraged and wages his final, desperate battle with DIO in the world of frozen time!

JoJo's Bizarre Adventure
Jotaro travels to a town to find a man named Josuke, the secret love child of his grandfather, Joseph Joestar. Upon finding him, Jotaro is surprised to learn that Josuke also possesses a Stand.

JoJo's Bizarre Adventure
Josuke informs Jotaro about his encounter with Angelo's Stand. Deducing that the serial killer's Stand is capable of entering people's bodies, Jotaro tells Josuke to stay on high alert. Josuke sees Angelo's Stand entering his mother's body!

JoJo's Bizarre Adventure
Josuke and Jotaro learn that a man with a bow and arrow was responsible for awakening Angelo's Stand ability. Realizing the town is still in danger, they decide to find the bow and arrow before it can create any more victims.

JoJo's Bizarre Adventure
Josuke enters the Nijimura Brothers' house to rescue Koichi, who is in critical condition after getting shot by Keicho Nijimura's bow and arrow. But when Josuke steps into the house, he is attacked by Keicho's Stand.

JoJo's Bizarre Adventure
After defeating Keicho, Koichi insists they find the bow and arrow and destroy it. Josuke agrees, but when the two enter the attic where the bow and arrow are being kept, they hear an inhuman noise inside.

JoJo's Bizarre Adventure
On his way to school, Koichi finds himself blackmailed by a man named Tamami Kobayashi, who frames him for running over a cat. A panicked Koichi starts to feel guilt for his actions, when suddenly a giant lock appears on his chest!

JoJo's Bizarre Adventure
Josuke and Koichi get info that a student may be a Stand user and decide to look into the case. Their suspicions are quickly confirmed after Hazamada's wooden doll morphs into an exact copy of Josuke, and attacks them.

JoJo's Bizarre Adventure
Koichi is both surprised and excited when a girl named Yukako Yamagishi says she likes him. But Koichi's joy quickly turns into fear after Yukako begins to express her love for him in very erratic and dangerous ways.

JoJo's Bizarre Adventure
Yukako's dangerous obsession with reshaping Koichi into a man fit for her gets worse, prompting Koichi to hatch an escape plan. He tries to call Josuke for help using a nearby pay phone, but is stopped by Yukako, who anticipated his move.

JoJo's Bizarre Adventure
Josuke and Okuyasu come across an Italian restaurant owned by an Italian chef named Tonio. When Okuyasu asks for the menu, Tonio explains that he decides the menu on the spot based on the customer he sees.

JoJo's Bizarre Adventure
Chili Pepper suddenly appears before Josuke to test his Stand powers. Josuke puts up a fight but is overwhelmed by Chili Pepper's power. The next day, Josuke and friends learn from Jotaro that a man who can locate Chili Pepper is heading to Morioh

JoJo's Bizarre Adventure
Josuke and his friends gather at the Port to try and reach Joseph Joestar before Chili Pepper. Speculating the enemy is hiding nearby, Jotaro orders Josuke and Koichi to stay behind and find Chili Pepper's user while he and Okuyasu go protect Joseph.

JoJo's Bizarre Adventure
With Akira Otoishi arrested and the bow and arrow safely recovered, peace seemingly returns to Morioh. But Josuke's life is far from peaceful as he struggles to deal with his father, whose old age is making things difficult for them to bond.

JoJo's Bizarre Adventure
Koichi and Hazamada visit the home of Rohan Kishibe, a popular manga artist whom they are huge fans of. Much to their joy, Rohan not only agrees to sign autographs, but also invites them to take a tour of his workspace.

JoJo's Bizarre Adventure
Koichi is drawn back to Rohan's house, where he sees the manga artist finishing up his next manga at an incredible speed. Rohan uses his stand Heaven's Door on Koichi again to gain further creative inspiration from the young boy's life experience.

JoJo's Bizarre Adventure
Jotaro and Josuke must hunt down a rat that is believed to have become a Stand user after being shot by the bow and arrow. The two find dozens of dead rats killed in the most bizarre fashion, confirming that their target is indeed a threat.

JoJo's Bizarre Adventure
Koichi and Rohan discover a alley that does not appear on the map. The two go into the alley, but unable to get out. A mysterious girl appears to offer them some help.

JoJo's Bizarre Adventure
Josuke and Okuyasu become friends with a Stand user named Shigechi, who can use his Stand to find and collect the money that is scattered across town. Josuke comes up with an idea using Shigechi's Stand to make extra cash for themselves.

JoJo's Bizarre Adventure
Josuke and friends try to cash in the winning lottery ticket they found. However, the bank clerk is not convinced they're the actual owners of the ticket, placing the three teens into a tough spot as they try to talk their way through their big lie.

JoJo's Bizarre Adventure
Yukako, depressed because she can't get Koichi to return her feelings, comes across a beauty salon where the owner claims a special beauty treatment will help customers find love and happiness...

JoJo's Bizarre Adventure
A man named Yoshikage Kira is enjoying his lunch is cut short when Shigechi accidentally takes Kira's sandwich bag, believing it to be his own. Kira goes after Shigechi to recover it.

JoJo's Bizarre Adventure
Yoshikage Kira is revealed to be the serial killer who's been lurking in Morioh, and a Stand user as well. Having discovered his secret, Shigechi tries to fight off Kira with his Harvest, only to suffer fatal wounds from the killer's Stand, Deadly Queen

JoJo's Bizarre Adventure
Jotaro and Koichi come under the attack of Yoshikage Kira's Stand bomb, called Heart Attack. Narrowly escaping the blast, Koichi tries to go after the serial killer but is stopped by Jotaro, who tells him to focus on dealing with the Stand bomb first.

JoJo's Bizarre Adventure
Kira is forced to appear before Koichi after his remote Heart Attack bomb is made useless by the new Stand, Reverb Act 3. Finally coming face-to-face with the serial killer, Koichi attacks him with Act 3, but is overpowered by Kira's Stand.

JoJo's Bizarre Adventure
Josuke and his friends are trying to find any clues that may lead them to the serial killer. Josuke and Jotaro decide to head into the next room, when a camera suddenly goes off on its own.

JoJo's Bizarre Adventure
Kira's father begins searching for Stand users who would help protect his son from his pursuers. Rohan is taking photos at the train station when he is challenged to a game of rock-paper-scissors by a boy claiming to be his fan.

JoJo's Bizarre Adventure
While on their way to school, Josuke and Okuyasu find a young man lying unconscious in the middle of what appears to be a crop circle. When they try to take a closer look, the man suddenly wakes up and starts claiming he's an alien from outer space.

JoJo's Bizarre Adventure
Rohan is convinced that Josuke is cheating in their game of Cee-lo when all the dice rolls in his opponent's favor. Feeling insulted, Rohan stabs his own finger and swear he'll find out how Josuke is cheating in their next round.

JoJo's Bizarre Adventure
Rohan sacrifices himself to save Josuke from a remote-controlled Stand that sucks nutrients out of its victims. Moved by Rohan's act of bravery, Josuke races through town to find and defeat the Stand's user before it can kill Rohan.

JoJo's Bizarre Adventure
Shinobu tells Kosaku she saw a cat with a hole in its throat. When Kosaku goes to take a look, he finds the cat dead, The next morning, a plant sprouts from the spot where the cat was buried.

JoJo's Bizarre Adventure
Yoshihiro Kira spots Kosaku Kawajiri and instantly recognizes that it's actually his son, Yoshikage. Meanwhile, Josuke, Okuyasu, and Mikitaka finds a strange man living in an abandoned electrical tower.

JoJo's Bizarre Adventure
Josuke enters the electrical tower again to save Mikitaka and defeat Toyohiro Kanedaichi. Meanwhile, Rohan receives a visit from a first-class architect named Masazo Kinoto, who's come to estimate the repair costs to his burnt house.

JoJo's Bizarre Adventure
Rohan finds himself possessed by Masazo Kinoto's Stand, Cheap Trap, who tells the manga artist to burn the photos he took of the people in Morioh. Meanwhile, Josuke and Yuya encounter the Stand user responsible for Koichi's disappearance.

JoJo's Bizarre Adventure
Rohan calls Koichi to help him fight off Cheap Trap, which has attached onto Rohan's back. Koichi thinks Rohan is pulling a prank on him and leaves. Feeling humiliated by Cheap Trap, a furious Rohan decides to leave the house to seek other help.

JoJo's Bizarre Adventure
Kosaku is forced to kill Hayato after the boy threatens to expose him as a killer. Realizing that his cover will soon be blown, Kosaku is trying to find a way to escape his situation when he is stabbed by Yoshihiro's arrow.

JoJo's Bizarre Adventure
Yoshikage Kira gains a new ability called Bites the Dust, a bomb that automatically kills anyone who tries to discover Kira's identity through Hayato. Hayato tries to warn Rohan Kishibe and the others about Kira without revealing his identity.

JoJo's Bizarre Adventure
Hayato's attempt to kill Kira ends in failure. Kira decides to undo Bites the Dust after he sees through Rohan's death. But just as Kira confirms his victory, an unexpected person appears.

JoJo's Bizarre Adventure
Josuke and Hayato hide inside a nearby residence to escape from Deadly Queen and Stray Cat's attack. But to their horror, Kira is somehow able to close in on them from outside the house.

JoJo's Bizarre Adventure
Amid the gritty beauty of Neapolis, the Joestar lineage lives on in Giorno Giovanna. After sidestepping long-term Joestar ally Koichi Hirose, Giorno must contend with two powerful Mafia gangsters, Leaky Eye Lucca and the enigmatic Bruno Bucciarati.

JoJo's Bizarre Adventure
Eager to identify Leaky Eye Luca's attacker, Bucciarati confronts Giorno and unleashes a Stand attack to dismantle him piece by piece. But Giorno counters with his Stand Golden Wind, surprising not just his adversary, but also himself.

JoJo's Bizarre Adventure
Determined to join the mafia gang Passione, altruistic Giorno is introduced by Bucciarati to the grotesquely corpulent Polpo, an incarcerated capo who tests Giorno's loyalty with a simple but bizarrely lethal test involving a lighter and its flame.

JoJo's Bizarre Adventure
Plodding amid the dusky shadows of a peaceful piazza is Polpo's macabre Stand, which assails any who dare witness the reigniting of the lighter. Giorno deciphers its method of attack, but is soon staring death in the face as Koichi comes to his aid.

JoJo's Bizarre Adventure
Polpo's suicide sparks astonishment and speculation in the crime syndicate. Giorno is inducted into Bucciarati's mafia family.

JoJo's Bizarre Adventure
Sailing to the Isle of Capri to recover Polpo's estate, Bucciarati and team are ambushed by a stealthy enemy Stand that deflates them into rubber-like human pelts. Abbacchio, however, thinks he can find his comrades and reluctantly activates his Stand.

JoJo's Bizarre Adventure
Having beheaded their captor by zipper, the team learns its plan has been leaked to Zucchero's cohort, who is lying in wait on Capri. With fish and gun, Giorno and Mista swim to the island to beat the boat and weed out their assassin-in-waiting.

JoJo's Bizarre Adventure
As Mista closes in on Sale, all signs seem to point to an easy kill. If only it weren't for the truck hurtling up a mountainous Capri road stuck to his hand or Sale's power to freeze all objects, gunman Mista would be celebrating over his enemy's corpse.

JoJo's Bizarre Adventure
Within arm's reach of Polpo's fortune, Bucciarati and team meet the unassuming Pericolo, a capo who has come to accept the treasure. In presenting the loot, Bucciarati is bestowed not only the rank of capo but also an immense duty: protect Trish Una.

JoJo's Bizarre Adventure
After an encounter with the Hitman Team's Formaggio, Narancia is left wondering why the world is quickly transforming around him. Narancia hunts down his assailant with a hail of bullets as Formaggio tries to understand his attacker's tracking skills.

JoJo's Bizarre Adventure
Narancia uses firepower and CO2 detection to survive Formaggio's attack. Even beneath a spider's fangs inside Formaggio's bottle, Narancia reveals not Trish's whereabouts but the bullet holes his Stand has left behind.

JoJo's Bizarre Adventure
Giorno, Abbacchio and Fugo travel to Pompeii to find a hidden key pivotal in their protection of Trish. Facing the trio, however, is more than the lonely remains of ancient Roman villas and colonnades. Fugo spots an odd figure in an even stranger mirror.

JoJo's Bizarre Adventure
Illuso has pulled Fugo into his mirror world as Abbacchio rushes to retrieve the key, despite Giorno's stern advice. But Abbacchio cannot escape a similar fate, leaving him and later Giorno to resort to self-mutilation in favor of death by laceration.

JoJo's Bizarre Adventure
The gang finds a lone turtle, just as the boss instructed. But Bucciarati is stumped-departure is imminent, the enemy is closing in, and the cryptic key appears useless.

JoJo's Bizarre Adventure
Bucciarati and gang hide inside a turtle aboard their train hurtling toward Florence as Mista fights to keep Pesci's body-piercing fish hook from ensnaring his brain. Prosciutto, meanwhile, has released his Stand, rapidly aging everyone on board.

JoJo's Bizarre Adventure
To save his squad, Bucciarati risks all by grabbing hold of Prosciutto and hurling himself off the speeding train, only to be saved by Pesci's hook. Now, as Pesci savagely fishes for his victim's heart, Bucciarati's resolve reaches stunning heights.

JoJo's Bizarre Adventure
Bucciarati and crew head to Venice by car after a near-death encounter with Pesci. Unbeknownst to them, Melone from the Hitman Team has created an atomizing ancillary Stand from Bruno's blood and the body of an unsuspecting female train passenger.

JoJo's Bizarre Adventure
Giorno fights transmutation with transmutation as he weaponizes his own severed hand and imbues inanimate objects with life against Melone's baby Stand. Giorno and team now must learn that the road ahead to Santa Lucia train station is paved with ice.

JoJo's Bizarre Adventure
Ghiaccio's Stand, White Ice is able to envelop him like a bodysuit and able to freeze everything around him to extremely low temperatures. Giorno and Mista somewhat make it to Venice, despite being partially frozen by Ghiaccio...

JoJo's Bizarre Adventure
By revealing to each other a fearless embrace of the unknown, Giorno and Mista emerge victorious against Ghiaccio. Now, a single member of Bruno's group must face a single bell tower, a single elevator shaft, and a single menacing task.

JoJo's Bizarre Adventure
In the crypt of a Venetian church, Bruno discovers not only the brutal truth behind the Boss's true intentions but also the unstoppable Stand power he wields, a power that leaves Bruno in a pool of blood and in a moral quandary.

JoJo's Bizarre Adventure
Bruno and team, now self-chosen traitors, learn from Trish during a moment of calm at a Venetian café a trip to Sardegna is vital. Chaos, then, erupts as Narancia loses his tongue and ability to speak the truth after spotting a shark in his soup.

JoJo's Bizarre Adventure
As Giorno is teleported between puddles with Squalo's shark attached firmly to his jugular, Narancia tries to sniff out the perpetrator using his CO2 tracer but is inhibited by Tiziano's tongue-fusing Stand, frustrating himself and Bruno's team.

JoJo's Bizarre Adventure
Bruno et al head to Marco Polo airport to venture to Sardegna to discover the truth behind Trish's father. On the tarmac, however, is a swollen, neckless Stand user who, the team discovers while airborne, is linked to the freshly severed fingers onboard.

JoJo's Bizarre Adventure
At cruising altitude, Trish faces a voracious and fleshy mass of a Stand that strikes at the slightest movement. Meanwhile, Giorno's incessantly pulsating broach, the key to the team's survival, lies waiting-as does an unseen force within Trish.

JoJo's Bizarre Adventure
Bruno and team make an emergency landing in Sardegna where the Hitman Team leader, Risotto, is also determined to uncover a certain mystery. Doppio, a timid, wide-eyed teen, the result of a seemingly impossible pregnancy, has his own goals on the island.

JoJo's Bizarre Adventure
Having discovered there is more to skittish Doppio than meets the eye, Risotto uses his Stand to manifest various metallic instruments of torture from within his enemy. Fortunately for Doppio, a way to foresee the inevitable offers a glimmer of hope.

JoJo's Bizarre Adventure
A picturesque Sardinian cliff becomes the bloody backdrop to Doppio's sudden dominance over Risotto, courtesy of Narancia's own Stand. On the beach below, Abbacchio works to rewind time 15 years to identify the identity of a certain photographer.

JoJo's Bizarre Adventure
Bruno and team analyze the cryptic face and fingerprints when a mysterious call arrives. They must race to the Colosseum to defeat the Boss.

JoJo's Bizarre Adventure
No sooner than Bruno and team set foot on the shore near Rome the team finds a flesh-eating mold devouring everyone in sight. It's the work of Cioccolata, made worse by his partner Secco, who records the tortured faces of his victims to be viewed later.

JoJo's Bizarre Adventure
Branching off from Bruno, who opts to tackle the underground swimmer Secco, Giorno and Mista chase Cioccolata as he flies to spread rotten ruin upon Rome. Their battles unfold in front of a mystery ally silently awaiting their arrival at the Colosseum.

JoJo's Bizarre Adventure
One fierce battle ends in Cioccolata's defeat, but another unfolds after Secco listens to Cioccolata's revealing final voicemail. Bucciarati sinks into an intense underground struggle to stop Secco from reaching the secret stationed at the Colosseum.

JoJo's Bizarre Adventure
The curtains are down on his skirmish with Secco, but Bucciarati must race against time to reach the Colosseum as he realizes his body is nearing the end of the line. Unfortunately, he's not the only one who catches on to his deteriorating condition.

JoJo's Bizarre Adventure
Key to defeating the Boss in hand, Polnareff waits for Bucciarati and crew. But the one who appears before him first is none other than the Boss of the Passione himself, Diavolo. The tides may not be the only things shifting in the battle yet to come.

JoJo's Bizarre Adventure
Pierced by the arrow, Silver Chariot transforms into Chariot Requiem, its new power swapping the souls of all living creatures nearby. Realizing the dangers of the arrow in the wrong hands, Giorno and crew scramble to get ahold of it before Diavolo does.

JoJo's Bizarre Adventure
Grotesque disfigurations begin to emerge from the soul-swapped bodies as Chariot Requiem's frenzy rages on. Bucciarati and crew need to take back the arrow, and fast. However, Giorno has a terrifying revelation, stopping everyone in their tracks.

JoJo's Bizarre Adventure
Solving the mystery of Requiem, Diavolo takes control of Trish's soul and steals the arrow. Attacks do nothing against Emperor Crimson's time leaps and Eulogy's predictions. But just as Diavolo is about to pierce his own Stand with the arrow...

JoJo's Bizarre Adventure
Righteous actions born of truth shall never be destroyed. Piercing Golden Wind with the arrow, Giorno draws the final battle against Diavolo to a close. And Diavolo, robbed of the mercy of death, spirals violently into an "end" that never ends.

JoJo's Bizarre Adventure
Months before meeting Giorno, Bucciarati and gang help a local florist chisel out the truth behind his daughter's apparent suicide. Mista is assigned to track down her lover, whose ties with destiny had unwittingly cast a light upon Bucciarati's fate.

Captain Tsubasa: Junior Youth Arc
With the big tournament over in suprising twist, a match of formidable high school students awaits.

Captain Tsubasa: Junior Youth Arc
The team to travel to Europe has been announced! Hyuga is captain, but Tsubasa is determined to play in the French tournament in two weeks. In Germany, a practice match reunites the team with Wakabayashi, who shocks the team with his unusual comment.

Captain Tsubasa: Junior Youth Arc
Team Japan and Hamburg have a practice match, and Wakabayashi shows off his iron defense. Schneider initiates a fierce attack and makes scoring impossible. Hyuga meanwhile is furious. Then there's Tsubasa...

Captain Tsubasa: Junior Youth Arc
While the practice match against Hamburg has proven disastrous for Japan, they vow to start afresh. Captain Matsuyama desires his teammates' trust, while Hyuga focuses on overcoming Schneider. Meanwhile, Wakabayashi makes a surprising announcement.

Captain Tsubasa: Junior Youth Arc
Taro Misaki, now in France, has received a request to join Japan Junior Youth. The three years he's spent away hasn't helped his confidence, but playing with Tsubasa again appeals. Now Misaki challenges Team France to prove he's still got it!

Captain Tsubasa: Junior Youth Arc
Tsubasa returns! Now that he's back in action his teammates play like completely different athletes.

Captain Tsubasa: Junior Youth Arc
The team lands in France, with games starting soon. Coach orders a rest day, but Tsubasa can't sit still. As he dribbles around Paris, he passes someone practicing just like him. The boy, it turns out, is a familiar face with amazing skills.

Captain Tsubasa: Junior Youth Arc
It's the opening ceremony of the International Junior Youth Tournament, and Misaki is thinking back about his time in Japan and how far he's come. But the memories aren't all happy. His father's career as an artist hasn't been easy on either of them.

Captain Tsubasa: Junior Youth Arc
It's Japan versus Italy and tempers flare. Still Tsubasa rises to the occasion with fighting spirit.

Captain Tsubasa: Junior Youth Arc
Italy's goalkeeper, Zino Hernandez, makes incredible saves. So much so that his perfect record has earned him the reputation as Europe's best goalie. His skill puts Japan on the offensive, but Misaki is watching. Then coach makes a surprising move.

Captain Tsubasa: Junior Youth Arc
Thanks to Tsubasa and Misaki, Japan ties with Italy, leaving the Europeans to tighten their defenses in the hope achieving a draw. Meanwhile, with only one minute to go, the crowd roars for Team Japan. Tsubasa then makes one final gamble...

Captain Tsubasa: Junior Youth Arc
Host country France has its first match against England, and the stadium is buzzing. Elle Sid Pierre, France's captain, wows with his elegant dribbling. Meanwhile, while Tsubasa and his friends are impressed, Team France is feeling the pressure.

Captain Tsubasa: Junior Youth Arc
Roberto Hongo is in Paris but implores Katagiri to not let Tsubasa know he is merely miles away.

Captain Tsubasa: Junior Youth Arc
It's Japan versus Argentina, and the winner progresses to the finals. Tsubasa, however, is preoccupied. While on the pitch he learns that his former coach Roberto, who has since remained incognito, is now in the stands somewhere watching.

Captain Tsubasa: Junior Youth Arc
While Japan reels from Diaz's latest soccer feat, Tsubasa and Hyuga join forces for a special attack. Tsubasa has got his groove back. Taking the opportunity, the Tachibana Twins and Jito dash toward the goal. The time to strike back is now!

Captain Tsubasa: Junior Youth Arc
Misaki makes a miracle shot, tying the score for Japan. But a tie isn't good enough if they want to make it to the semifinals. With both teams unwilling to give an inch, it's anyone's guess who will walk away the victor.

Captain Tsubasa: Junior Youth Arc
It's the second half, 4 to 4. To break the impasse, Japan puts in Jun Misugi, an amazingly skilled player who also has a heart condition. It's been three years, but finally, Jun can stand on the same field as Tsubasa. Argentina is in for a fight!

Captain Tsubasa: Junior Youth Arc
Team Japan is in the lead, but the self-declared genius is ready. Who will make it to the top four?

Captain Tsubasa: Junior Youth Arc
It's the first match of the final tournament, but which striker will dominate is anyone's guess...

Captain Tsubasa: Junior Youth Arc
In the second match of the finals Japan faces host France in a stadium filled with fans for the home team. Still Japan pulls off a three-way attack, stealing the ball back from a furious French captain, Pierre, who now seems to be planning something...

Captain Tsubasa: Junior Youth Arc
Ten minutes into the first half, Soda is given his second yellow card, forcing Japan to play on with only ten players. Then, Pierre gets a penalty kick, upping the score 2 to 1. Hyuga doesn't give up, but luck just doesn't seem be on Japan's side...

Captain Tsubasa: Junior Youth Arc
In the second half rain is pelting the players and the pitch. France turns on a furious attack, but Japan ends up saved. But Izawa is now badly injured. In his place steps Misugi, who's confidant the tables can turn. Let the clash of captains begin!

Captain Tsubasa: Junior Youth Arc
Behold, France's enigmatic Eiffel Attack! Team Japan stands at the ready, reflexes primed, but it's Pierre and Napoleon all the way. Perfect pass work epitomizes the French forces as they make their way to the goal. Can Tsubasa resuscitate the team?

Captain Tsubasa: Junior Youth Arc
Thanks to Misaki, the score is tied, initiating the first overtime of the tournament. But Coach Mikami is out of substitutions, and everyone is more than fatigued. Now Japan's worst fears have become a reality. Things are not looking good...

Captain Tsubasa: Junior Youth Arc
It's overtime, and Hyuga is ready to fight. Waiting is Pierre, along with a brutal wave of attacks.

Captain Tsubasa: Junior Youth Arc
Overtime in the second match of the finals is underway, but a winner has yet to be declared. Now five representatives from each team are to join the kickoff. First up is France's captain, Pierre. The whistle sounds. Whom will fortune smile on today?

Captain Tsubasa: Junior Youth Arc
At last, the final. Japan is to face off against Germany, and Japan has never been stronger!

Captain Tsubasa: Junior Youth Arc
The time for kickoff at the finals has arrived! Wakabayashi's research on Team Germany has proven successful as Japan manages to dominate early on. Only this time Germany's goalie is the elusive and intensely foreboding Steel Giant, Deuter Muller.

Captain Tsubasa: Junior Youth Arc
Muller stuns while the battle between former teammates Wakabayashi and Schneider erupts!

Captain Tsubasa: Junior Youth Arc
It's a high-pressure faceoff between Goalie Muller and Tsubasa, and strangely Muller wants no help.

Captain Tsubasa: Junior Youth Arc
Schneider's Fire Shot may've dashed Japan's hopes of a first point, but Hyuga is already devising a comeback. With Tsubasa's help, he is about to unleash something no one could have anticipated-the fiercest kick in soccer history!

Captain Tsubasa: Junior Youth Arc
Twenty-five minutes into the first half, Tsubasa and Misaki combine forces to tie up the game. Schneider now is even more revved up and goes head-to-head with Goalie Wakabayashi. Then Schneider boldly unleashes his Fire Shot. The result? Sparks fly.

Captain Tsubasa: Junior Youth Arc
Something has been weighing on Tsubasa's mind. What wisdom could page 52 of the notebook hold?

Captain Tsubasa: Junior Youth Arc
Japan pulls off a second point and Germany is frantic! Now Germany's Workman, Kaltz, is pumped.

Captain Tsubasa: Junior Youth Arc
Schneider evens the score with only seven minutes to go. Now it's an all-out war. Tsubasa tries to break through by dribbling, but is brutally tackled by Kaltz midair, sending Tsubasa crashing to the ground. The tournament ends now!

Captain Tsubasa: Junior Youth Arc
Japan is world champion! Elated, Tsubasa and his teammates converge on the pitch. Meanwhile, Schneider has something to say to Tsubasa. Through his interviewers, Tsubasa tells the world about the dream he's held dear since childhood.

Captain Tsubasa: Junior Youth Arc
Having returned from France, Tsubasa becomes coach of Nankatsu MS's soccer team. Soon Manager Kumi is confessing her love to Tsubasa, despite knowing that Sanae and Tsubasa already have feelings for each other. Time is running out before Brazil.

Captain Tsubasa: Junior Youth Arc
A month after the tournament, Tsubasa is practicing with a new club, impressing the coach, while Wakabayashi in Germany gets a surprising offer. Back in Japan Hyuga and Wakashimazu are already practicing with high schoolers. Then there's Misaki...

Captain Tsubasa: Junior Youth Arc
Tsubasa is in a whole new league now. Gone are the days of Junior Youth. At an entirely new international competition, Tsubasa is more than ready to get out on the pitch and play. Then the stands call in unison. Tsubasa... Tsubasa...

Death Note
Brilliant but bored high school student Light Yagami suddenly finds himself holding the power of life and death in his hands-the power of the Death Note.

Death Note
While the world's criminals continue to drop dead, L meets by computer with representatives from various nations.

Death Note
Ryuk, the Shinigami, or god of death, who dropped the Death Note into the human world, warns Light that someone is on his trail.

Death Note
Light-now known to the world as Kira-tests the Death Note to understand the scope of its powers by killing off six convicts in various ways...

Death Note
Soichiro Yagami demands to meet with L in person when he finds out that L has secretly brought FBI agents into Japan.

Death Note
Light meets a woman at the Police Department with an urgent message for the Kira task force.

Death Note
Light uses the Death Note to try to get rid of the woman who could get him captured, and is shocked when it doesn't work.

Death Note
L insists on setting up bugs and cameras in the homes of Chief Yagami and Deputy Director Kitamura...