
Dungeons & Dragons
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Comfort Food
Sujata and Chef Mike are joined by Tiffany Smith to make Melted Cheeses with Chunky Tomato Broth & Orc Bacon.
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The Garden of Zinn
Bobby is bitten by a poisonous creature, and an antidote can only be found at the garden of queen Zinn.

P-R-E-S-T-O Spells Disaster
Presto accidentally transports his friends to a faraway place where they face an enormous danger (literally).

City at the Edge of Midnight
The kids are adopted by a loving caravan leader who is searching for his daughter who was abducted by a demon.

The Last Illusion
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.

The Dungeon at the Heart of Dawn
Eric carelessly opens a magic box, thereby summoning the Ultimate Evil, which threatens to destroy everything.

Citadel of Shadow
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.

The Eye of the Beholder
The group encounters Sir John a seemingly fearless knight.

In Search of the Dungeon Master
Dungeon Master is captured by an evil lord working for Venger.

See Monster
The party narrows down the killer to one of three people and leaps into action.

Six Way Split
Having said their goodbyes, each player heads off alone into the city of Baldur's Gate.

The Thick of It
At Crooked Sun Fort, the heroes face dark visions and battle a haunted ally.

Everyone Dies in Wildspace
Four intrepid spelljammers come across a derelict ship floating in Wildspace.

Everyone Dies at a Resurrection
Four family members try to recover a lost loved one with a dubious magical artifact.

Half Orc Love Triangle
Bodger’s ex, Half-Orc Stephanie, returns to town with new beau Liam.

Assassins Plead
The failed assassins beg for mercy as the heroes seek the truth behind the hit.

Fart
The truth about the snails are revealed and an old ally helps in the final battle.

Pirate Problems
Leaving Bingle, mistrust brews as the heroes journey toward the Deep Reef.

Day of the Dungeon Master
Dungeon Master gives all his powers to Eric to teach him a lesson.

Child of the Stargazer
The city of Turad is ruled by a demon queen. According to an old prophecy, she will be defeated only by a child of a stargazer.

Odyssey of the Twelfth Talisman
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.

The Winds of Darkness
A terrifying creature called The Darkling has been kidnapping people for a thousand years.

The Night of No Tomorrow
The pupils seek out and find Merlin, and he'll teach the pupil Presto magic, if he stays with Merlin.

Beauty and the Bogbeast
The kids learn of a magic river that can get them home.

Prison Without Walls
Venger enslaved a gnome village with a powerful spell.

Servant of Evil
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.

Quest of the Skeleton Warrior
A cursed knight named Dekion tricks the kids into retrieving a Circle of Power for Venger.

The Garden of Zinn
Bobby is bitten by a poisonous creature, and an antidote can only be found at the garden of queen Zinn.

The Box
The kids accidentally find Zandora's Box, which can open doorways to many other places.

Tea Party
Chef Mike and Sujata are joined by Mica Burton to make Cherrybread and Par-Salian's Tea.

Bringing The Heat
Sujata and Chef Mike are joined by Aabria Iyengar to make Arkhan the Cruel's Flame-Roasted Halfling Chili.

Assassins Plead
The failed assassins beg for mercy as the heroes seek the truth behind the hit.

Investigating the Quake
With assassins subdued, the heroes must choose: follow their lead or chase the quake.

Hill Giant Horror
The quake’s source is revealed—a ravenous hill giant on the move.

How to survive a Hill Giant
Heroes fight the hill giant with every tactic, but it has schemes of its own.

Everyone Dies Near a Hole
Four heroes are given the quest of slowing down the Tarrasque. Will they succeed?

Everyone Dies in Wildspace
Four intrepid spelljammers come across a derelict ship floating in Wildspace.

'My Final Form'
In the final clash, the heroes devise a bold new plan to kill the giant.

Explode from the inside out
The hill giant falls—exploded from the inside out in dramatic fashion.

The Journey Begins
Humble heroes of Azerim begin their epic journey in NPC D&D’s first adventure.

On the Edge
In a wild market brawl, the team protects a child and a Baby Beholder from cultists.

A Way Down
Sailing the Deep Reef, the team seeks a way to reach a Warden trapped below.

Mysteries Of Honeywood
Strange disappearances in Honeywood force our heroes to investigate the mystery.

Frog Fight
More vanishings plague Honeywood, and our heroes take up the search for answers.

Zombeholder
Flik’s retrieval of the sword has unintended consequences.

New Friends Long Forgotten
The party returns to Baldur’s Gate with the body of the beholder.

High Rollers: A Rogue's Gambit #8 | The Drow Who Loved Me
Boomer and Bertie are feeling frosty while Aqua Mamba and Fleur try to save them!

High Rollers: Rogue's Gambit #9 | The Old Windmill
The gang try to find the Old Windmill, and make a valuable friend along the way!

The Lost Children
The team encounters a band of children from another planet, whose spaceship might bring them all home.

P-R-E-S-T-O Spells Disaster
Presto accidentally transports his friends to a faraway place where they face an enormous danger (literally).

The Girl Who Dreamed Tomorrow
The adventurers meet a girl from their world who has accurate dreams of the future.

The Treasure of Tardos
The Realm is being destroyed by a horrible Demo-Dragon.

City at the Edge of Midnight
The kids are adopted by a loving caravan leader who is searching for his daughter who was abducted by a demon.

The Traitor
Hank and Bobby are captured by orcs.

Meal's End
Chef Mike and Sujata are joined by Andrea Rene to make Honey-Drizzled Cream Puffs.

Comfort Food
Sujata and Chef Mike are joined by Tiffany Smith to make Melted Cheeses with Chunky Tomato Broth & Orc Bacon.

Stolen Valuables
Valuables go missing, and our heroes chase down a band of thieving frogs.

Kneel before the Bullywog King
Lost in the swamp, the heroes stumble into the lair of the bullywug clan.

The Honeywood Tavern
The lads return to Honeywood, seeking rest at the legendary Honeywood Tavern.

Path of Danger
Guided by the Rangers Guild, our heroes hunt wolves deep within the forest.

Everyone Dies at a Resurrection
Four family members try to recover a lost loved one with a dubious magical artifact.

Everyone Dies Eating Mushrooms
Four adventurers find themselves magically transported to a Feywild beset by a terrible creature.

Lost in The Wood
Searching for wolves, our heroes lose their way and wander the woods.

Hidden Allies
Escaping the woods, the heroes discover who caused their forest confusion.

Discussions with Wolves
With Vanessa’s help, the heroes reach the wolves’ den and attempt peace talks.

Ravenloft
A celebration turns into something much darker...

Ravenloft
The party goes to war with the Darklord of Barovia, Strahd von Zarovich.

Ravenloft
Reeling from their brutal encounter with Strahd, the party must decide Zora's fate, receive magical items forged from their worst regrets, and face an unexpected offer that could change everything as they close in on the third banshee.

Ravenloft
This is it! The epic finale to Campaign 1 of Dungeon Masters. Lord Soth's wrath has shattered the realm, and our heroes must beat the un-beatable, escape the inescapable, and find their way home before everything they love is swallowed by the dark.

Greg the Healer
Talks fail, and the heroes must defend themselves against the wolf pack.

The Wither Attacks
Wither, the wolf leader, becomes the heroes’ next formidable opponent.

Full Moon Investigation
On the hunt for more answers Flik, Asher, and Ulavina meet with the author of a popular romance novel series.

Lovers in Linen
Laura, a young romantic, secrets away to the arms of a masked vigilante.

High Rollers: Rogue's Gambit #10 | The Vault
Shocking revelations about Bertie aside, do we manage to actually get into the vault today?

High Rollers: Rogue's Gambit #11 | The Finale!
Rogue's Gambit Finale!

The Lost Children
The team encounters a band of children from another planet, whose spaceship might bring them all home.

Day of the Dungeon Master
Dungeon Master gives all his powers to Eric to teach him a lesson.

Child of the Stargazer
The city of Turad is ruled by a demon queen. According to an old prophecy, she will be defeated only by a child of a stargazer.

Odyssey of the Twelfth Talisman
The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.

The Winds of Darkness
A terrifying creature called The Darkling has been kidnapping people for a thousand years.

The Night of No Tomorrow
The pupils seek out and find Merlin, and he'll teach the pupil Presto magic, if he stays with Merlin.

Valley of the Unicorns
The group encounters a unicorn being attacked.

Prison Without Walls
Venger enslaved a gnome village with a powerful spell.

Pub Night
Chef Mike and Sujata are joined by Matthew Lillard to make Miner's Pie.

Second Morning Feast
Sujata and Chef Mike are joined by Kelen Coleman and Omega Jones to make Stuffed Egg-Battered Toast.

The Garden of Zinn
Bobby is bitten by a poisonous creature, and an antidote can only be found at the garden of queen Zinn.

P-R-E-S-T-O Spells Disaster
Presto accidentally transports his friends to a faraway place where they face an enormous danger (literally).

City at the Edge of Midnight
The kids are adopted by a loving caravan leader who is searching for his daughter who was abducted by a demon.

The Last Illusion
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.

The Dungeon at the Heart of Dawn
Eric carelessly opens a magic box, thereby summoning the Ultimate Evil, which threatens to destroy everything.

Citadel of Shadow
Sheila saves a girl named Karina from a magic trap, but Karina turns evil.

The Eye of the Beholder
The group encounters Sir John a seemingly fearless knight.

In Search of the Dungeon Master
Dungeon Master is captured by an evil lord working for Venger.

A Tapestry of Tourism
Paths begin to intertwine as players chase answers to personal questions.

Co-Signed to the Future
Vinh and Asher are attacked by members of a secret organization that may be the cause of everyone's problems.

Uphill Both Ways
The team must fight a Phase Spider and make peace with Rachnid goblins.

The Traitor
Hank and Bobby are captured by orcs.

Everyone Dies Eating Mushrooms
Four adventurers find themselves magically transported to a Feywild beset by a terrible creature.