Dungeons & Dragons
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
Presto falls for, and must help, a girl who can cast powerfully realistic illusions.
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Guided by the Rangers Guild, our heroes hunt wolves deep within the forest.
Four heroes stand between the Dragon Queen and total ruin.
Four heroes are hired by a dignitary who sends them on a path to meeeting a wish-granting entity.
A kind caravan leader adopts the kids while searching for his daughter.
To free a goddess, the heroes must unite their powers and defeat Rookhan.
Fearing for the Captain's safety, the players force their way into her cabin.
One passenger is missing. One is locked away. One is under guard. None may be acting alone.
Chef Mike and Sujata are joined by Jonah Ray to make Pan-Fried Knucklehead Trout.
Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.
Dungeon Master is captured by an evil lord working for Venger.
The group encounters Sir John a seemingly fearless knight.
The kids encounter a race of tiny friendly dragons, who are being hunted by an evil king.
Venger uses a time portal to change Earth's history.
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.
Hank and Bobby are captured by orcs.
The team meets alien kids whose ship might take them home.
The kids accidentally find Zandora's Box, which can open doorways to many other places.
Imprisoned, alone, in danger. Can Bertie survive a supermax prison!?
Time runs short as the heroes battle doppelgangers to free a captured elemental Warden.
The adventurers get magic cruise tickets at a Kitty Party back home.
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