The Challenge
A pair must win a challenge after their betrayal; at-risk players plot to keep themselves safe.
A pair must win a challenge after their betrayal; at-risk players plot to keep themselves safe.
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Bystanders beware! A rivalry heats up and no one is safe from the chaos that ensues. One Challenger tries to reignite their competitive flame to avoid elimination, while best friends avoid facing off with one another.
The Challengers get their first taste of what a Final could look like, while battling to avoid being purged from the game. One Challenger tries to put the final nail in the coffin for their foe.
The targets are painted on three friends as they must scrape through an intense obstacle course in order to keep themselves safe. One player decides to blow up anyone's game who stands in their way.
The game takes a huge turn as the Challengers must now work as individuals to claim victory, while still repping their era. A hot and grueling challenge has one person seeing double and another wishing they could use it as an excuse.
Having seen their whole team lose in elimination, one Challenger must hold their entire era on their back to earn safety. Cracks in an alliance begin to form as relationships across eras create paranoia and uneasiness amongst its members.
A battle erupts at the challenge, as the players must find their inner Gladiator to take out their competition and achieve glory... and safety. A vote from one team causes friends to question whether they were ever on the same page.
The Challenge takes the players to never-before-seen heights. The winners must make a heart-breaking decision as to which of their friends must fight in elimination. Target selection causes chaos as player numbers dwindle, leaving less room to hide.
A challenger must decide between righting their past wrongs or creating a new divide. Another player tries to protect a "friend" in their relationship, but only creates a problem for themself. An entire era grasps at anything to turn the game around.
An exhausting challenge leaves an era questioning one of their own, while another era can't get on the same page. A long-standing rivalry between two teammates comes to a head and erupts. Champions collide in an epic, nail-biting elimination.
Targets change the game; TJ's favorite challenge returns in the form of a Challenge history lesson.
Targets change the game as competitors must learn how to play without knowing if they'll be safe come the next elim. TJ's favorite challenge returns in the form of a Challenge history lesson! A questionable sudden death round seeds internal doubt.
The eras must now work together to keep their team safe. A gross feast is prepared, and TJ's new twist puts two members of each era at risk of elimination. The winners make things difficult for themselves as they struggle to agree on a decision.
After the elimination, the eras must work together to keep their team safe from elimination.
The Challengers arrive to the Arena to see classic, brutal eliminations from each era awaiting them.
The Challengers arrive to the Arena to see classic, brutal eliminations from each era awaiting them. 16 people will fight in the sand, only 8 will return. The losers learn they will be sent off with a parting gift of karma for the remaining players.
Reality stars party, fight and hook up in exotic locales while competing in insane physical challenges and scheming to win cash prizes on the competition show that started it all.
Reality stars party, fight and hook up in exotic locales while competing in insane physical challenges and scheming to win cash prizes on the competition show that started it all.
The Battle for a New Champion concludes, and a first-time Champion is crowned. It's anyone's race as the final six Contenders compete for over three hundred thousand dollars and a place amongst the most esteemed competitors in Challenge History.
The final six contenders compete for a place amongst the most esteemed competitors.
The seven remaining contestants enter the final and must once again compete in three levels of control, chaos and conquest.
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