
The Challenge
Two players are determined to win Life Shields as the teams compete in the Crab Grab challenge, and another person's time in the competition ends after a loss in Pegged at the Inferno.

Two players are determined to win Life Shields as the teams compete in the Crab Grab challenge, and another person's time in the competition ends after a loss in Pegged at the Inferno.

The two teams must pay attention to details in the If Memory Serves challenge, and one player fears their time in the competition may be coming to an end.

The two teams must pay attention to details in the If Memory Serves challenge, and one player fears their time in the competition may be coming to an end.

The contestants must ride mini-bikes across one of two different paths; Tonya and Julie square off.

The teams race mini hogs through a complicated course in the Time to Ride challenge, and one woman is ripped out of the game following a loss in Patchwork at the Inferno.

After a night out, two players take their rivalry to the next level, one team deals with communication issues during the Riddle Me This challenge, and two women are selected for the Inferno.

The teams must solve a riddle and transport several objects across a lake.

A fun night out takes a turn after a prank, the teams put the pedal to the metal in What a Drag, and two guys let their aggression out as they face off in Balls In at the Inferno.

A fun night out takes a turn after a prank, the teams put the pedal to the metal in What a Drag, and two guys let their aggression out as they face off in Balls In at the Inferno.

The teams take part in the "Never Ending Climb" challenge, which finds them collecting necklaces.

One player must decide if they can face their fear of heights as the teams compete in Never-Ending Climb, two guys are picked for the Inferno, and cattiness plagues the Bad Asses.

The Good Guys try to catch up; Jodi and Veronica compete in the inferno.

There's a television and Life Shields on the line as the teams test their strength in Zip Up, and two players race to mummify themselves in That's a Wrap in the Inferno.

The teams battle it out in a game of Fill in the Gaps, and the Bad Asses lash out when they realize they've been outsmarted by the Good Guys ahead of the Inferno.

The teams battle it out in a game of Fill in the Gaps, and the Bad Asses lash out when they realize they've been outsmarted by the Good Guys ahead of the Inferno.

A player jeopardizes their team during Dodge Yer Balls, one of the Life Shield winners has a decision to make, and two competitors go head-to-head in Knock Your Block Off in the Inferno.

Karamo alienates himself from his team; controversy erupts over a cast member's sacrifice.

A player makes an unexpected announcement, one team's strategy during Shirt Off My Back backfires, and rumors about alliances push one competitor to their breaking point.

One of the Bad Asses decides to leave the competition; the Bad Asses fare poorly in the challenge.

The bad team plots to lose the "Run For Your Money" challenge in order to use the Life Shield.