
Fantasy Island
A man finds trouble in his quest to marry his fiancée; Roarke's help is needed to defeat a dangerous ghost.

A man finds trouble in his quest to marry his fiancée; Roarke's help is needed to defeat a dangerous ghost.

Tattoo regrets his promise to a nun; a man enters a world of gambling when he changes places with his double.

Contestants answer questions in order to build playing card amounts as close as possible to 21.

Contestants answer questions in order to build playing card amounts as close as possible to 21.

Contestants answer questions in order to build playing card amounts as close as possible to 21.

Contestants answer questions in order to build playing card amounts as close as possible to 21.

History repeats itself as one of the Evans boys is coerced into joining a gang, only this time it is Michael.

When Thelma's favorite teacher pays a visit, she first falls for J.J.'s paintings and then for J.J.

Fred is sure that the ring Lamont gave him as a present is the one he has heard was stolen from Frank Sinatra.

Lamont's Uncle George dies and bequeaths him $7,000, but only if he produces a son and names him George.

Fred returns from a long trip only to find that he's spoiled a homecoming party Lamont had planned for him.

Grady's cousin Emma gets an invitation to lodge at the Sanford home, triggering a plot to get her out.

Hunter & McCall's murder investigation is complicated by a man who claims he foresaw the crimes in a vision.

Hunter and McCall search for a woman whose numerous liaisons are linked to a series of bank robberies.

Rockford sets out to learn the identity of a girl who is involved with the kingpin of Denver's underworld.

Jim Rockford unwittingly inherits a case incriminating two veteran police officers on vice charges.

Sam becomes a small-time detective in 1953 who is suspected of murdering his partner.

Sam becomes a teenage hot rodder in 1961, whose sister is about to enter a regrettable marriage.

Powerful steroids are killing high-school athletes; substitute teacher Walker must find their source.

Walker and Sammo return from L.A. to capture the Ranger's killer.