
Tetsujin 28
In order to stop Robby, it might be up to Ayako's memories.

In order to stop Robby, it might be up to Ayako's memories.

Furanken's assistants make an appearance.

An unidentified culprit carries out a shocking bank robbery.

A string of mysterious incidents start occurring.

Dr. Black works towards a good cause, but there might be more to it than meets the eye.

Superhuman Kelly embarks on a path that will ultimately lead him to a tragic fate.

Superhuman Kelly, a cyborg who has gone rogue, starts wreaking havoc.

A giant missile is converted into a space rocket.

Tetsujin becomes a serious threat to everyone after falling into the wrong hands.

A mad search is initiated for Tetsujin's missing remote control box.

There seems to be more to Black Ox than meets the eye.

Dr. Furanken has created a monster.

Shotaro 27, a mech designed for war, threatens the city.

Things are back on track after Shotaro finally regains control of Tetsujin 28.

Criminal group plots to brainwash the world's deadliest warriors for use as weapons of destruction.

The racers try to sabotage the race by any means necessary; Go continues to believe in fair play.

Mr. Goldminter holds the Around the World Grand Prix; the champion will win gold and his daughter.

Go receives a challenge from Car Acrobatic Team, a team that he defeated in the Alpine Race.

Go and his fellows are on the way to the Grand Prix, but their plane breaks down due to lightning.

A girl disappeared years ago; in memory of her, Vondervon decides to hold a Junk Car Grand Prix.