
Space Adventure COBRA
Cobra lands on a planet inhabited by an enemy called the Swordians. He helps a group of refugees escape a seemingly invincible, armored foe across a vast desert.
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Cobra lands on a planet inhabited by an enemy called the Swordians. He helps a group of refugees escape a seemingly invincible, armored foe across a vast desert.

Cobra purposefully suffers an injury so that he can sneak into Mr. Rand's security room during the game, but this leaves his team to play on without him.

Cobra meets Vivi, a mysterious spy who needs Cobra's help to find Zygoba, a brutal reptilian slave trader who seeks to get a hold of the Psycho Gun's schematics.

Johnson goes to a space casino that specializes in implanting dreams for entertainment. During his dream session, he dreams of a space pirate named Cobra. Johnson gets an unexpected surprise.

Salamander, thought to be dead, is alive and well! As he enacts his plan to take over the universe, only Cobra remains to stop him.

A mysterious love-letter causes consternation among the student body.
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