
Space Adventure COBRA
Not wanting to provoke Crystal Bowie any further, Tavege takes the destruction of Cobra into his own hands. Jane tries to go after Crystal Bowie by herself.

Not wanting to provoke Crystal Bowie any further, Tavege takes the destruction of Cobra into his own hands. Jane tries to go after Crystal Bowie by herself.

Cobra learns about the mysterious magician, Tavege, who can control people with his mind. Cobra discovers Tarvage is behind the mind control that had afflicted Jane.

As Ryo fights to keep Talpa from absorbing him into his armor, the Ancient One tells Ryo about Talpa's origins and helps Ryo understand the armors can be used for good as long as the heroes stay determined to fight against evil.

With the powers of all the other armors at his command, Talpa confronts Ryo, the only remaining warrior, who must find a way to defeat Talpa without destroying his captured friends.

Talpa easily defeats Ryo and integrates his warlords' armors into his own form, directly attacking the heroes to steal their armors for himself.

The village is attacked by a blight-mad Nargacuga destroying everything in its path all the riders in the village do everything they can to drive the monster away.

Lilia and her friends head into the woods to take a look into the evil changes taking place on their journey they learn about a legendary rider and Lute's family.

As the village's beneficial wind turns violent, Hyoro struggles to meet the high expectations of his demanding brother.

Dan wonders if he is the one that should be leading the riders in training, thinking back on his old friend Silva.

Navirou finds himself falling hard for Mocha, the Felyne companion of a traveling merchant passing through the village.

A pair of mischievous twins, Den-Den and Lin-Lin, start causing trouble in Hakum Village and run into some trouble in the woods.

A criminal organization plots to brainwash the world's deadliest warriors for use as weapons of destruction.

Cat's Eye must shake the attention they've been receiving by a newspaper before their next heist.

Cat's Eye must clear their name after they are framed for murder.

Meet the Kisugi sisters, Rui, Hitomi and Ai by day they run a cafe, by night, they're the art thieves known as Cat's Eye.

Stories spread about something preying on children who are all alone, and the gang gets scared especially since their parents will be out for the night a deadly ghost with a sickle in hand stalks Satsuki and her friends.

The gang helps Keiichiro train for a sports festival at school a mysterious boy shows up at the track meet, running alongside Keiichiro.

While in the old schoolhouse, Satsuki hears a haunting melody drifting through the halls the only trouble is the lack of a pianist if Satsuki hears the melody a total of four times, she'll die the gang saddles up to put the ghostly piano to sleep.

The school play is coming up, but the boy in the lead role is scared he makes a wish for the gymnasium to catch fire and it does when the play moves to being held in the old schoolhouse, the boy wishes to be injured and he is.

Cobra decides to visit Jingoro, the man who helped build his ship, The Turtle. However, upon arriving at Jingoro's house, he finds it ransacked and Jingoro's daughter kidnapped.