
Monster Hunter Stories: Ride On
Lute and Navirou help an injured girl after getting separated from the group.

Lute and Navirou help an injured girl after getting separated from the group.

The riders set out from Hakum Village on a new quest.

The riders head out to defeat the Nargacuga, but Lute must go without his injured Monstie.

When a foreign dignitary is assassinated at a piano recital, and the pianist, along with her grandfather, are kidnapped, City Hunter and his assistant Kaori set off to rescue them.

Kaori befriends an Austrian orphan, Hans Zeigfried, who is a professional killer and dying from a fatal disease.

Ryo sees the news about Queen Rika's divorce and recalls the time she asked him to help her steal a treasure of the Meraldo Kingdom.

Saeko meets her ex-lover Asakura, who is an agent from Interpol He asks for her help to apprehend a murder suspect who has escaped to Japan.

While shopping with Ryo, Kaori meets her friend Eriko, who is a fashion designer Eriko gives Kaori a makeover and sets up a date for her with Ryo.

A burglar wrecks havoc and eventually the Kisugi's home.

After many failed attempts, Special Investigations sends in Chief Himuro to nab Cat's Eye.

Toshio finally gets a good look at Cat's Eye.

Stories spread about something preying on children who are all alone, and the gang gets scared especially since their parents will be out for the night a deadly ghost with a sickle in hand stalks Satsuki and her friends.

The gang helps Keiichiro train for a sports festival at school a mysterious boy shows up at the track meet, running alongside Keiichiro.

While in the old schoolhouse, Satsuki hears a haunting melody drifting through the halls the only trouble is the lack of a pianist if Satsuki hears the melody a total of four times, she'll die the gang saddles up to put the ghostly piano to sleep.

The school play is coming up, but the boy in the lead role is scared he makes a wish for the gymnasium to catch fire and it does when the play moves to being held in the old schoolhouse, the boy wishes to be injured and he is.

As Cobra and Katherine are on their way back to the Turtle, they come under fire from a mysterious sniper and are forced to seek cover.

Cobra and Jane Royal go to the Cido Penitentiary to rescue her sister, Catherine. While getting into prison is simple enough, getting out is where the fun begins.

An old man who supposedly knows the secret to Hitler's legacy lives in East Germany within the Berlin Wall Lupin and his gang track the old man down, but the old man can't recall anything.

As the heroes approach Talpa's castle, the enemy attacks and succeeds in splitting up the team Sage, Ully and Mia encounter Cale in the subway, but the lack of light underground prevents Sage from using his full power.

Dais plots to lure the heroes into a trap within the castle gates and separate them from their armor, leaving it up to Mia, Ully and White Blaze to come to the rescue.