
Yu-Gi-Oh!
The pharaoh uses his millennium puzzle to summon the Egyptian gods.

The pharaoh uses his millennium puzzle to summon the Egyptian gods.

The Pharaoh wants to summon the three Egyptian Gods to stop Zorc.

Zorc works to destroy the world.

Yugi tries to stop Bakura.

The bandit Bakura works to divide and conquer the Pharaoh's team.

Ryo auditions at a theater so he can be close to his neighbor and client, a professional dancer.

Kimiko's disappearance gets tied to her absent father and a fabulously wealthy old woman.

Ryo chaperones an average high school girl who gets suddenly bombarded by would-be suitors.

As earthquakes rattle Industria, its residents fear that another cataclysm will occur Lepka seeks to revive the massive warplane, Gigant, to make the world his own.

Lepka attempts to escape with his hostage Lana in tow, but Conan won't give up on his friend.

Conan rushes to stop Lepka from flooding the underground community while Lana contemplates how she can help save the residents.

Conan is captured Lana, Dyce, and Jimsy navigate Industria's underground barracks and learn more about life during Lepka's rule.

In the wake of the tsunami, the villagers allow the Industria soldiers to join their community.

Lute and friends head to Naubaka Island with the help of a bandit captain to track down a blighted monster is on the loose.

Lute and Reverto run into trouble after entering a haunted mine in search of a monster.

Cheval is intent on destroying the blighted monsters and confronts Lute over his beloved monstie Ratha.

Lute and the Numbers take on Dr Manelger in the subterranean lab, but the scientists has a mechanized trap waiting for them.

While visiting Paris, Jean meets a young African girl who is being pursued.

The pieces fall into place for the final stage of Jean and Nadia's journey, Nemo and Gargoyle's feud and the secret of Nadia's Blue Water pendant.

The New Nautilus and Gargoyle battle.