
Z Nation
When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.

When Sun Mei and Red vanish, the group must decide whether to keep looking for them or press on to Newmerica.

Upon finding Lucy, Doc and Addy work hard to stay alive and earn the family's trust. After a dangerous game of zombie hide-and-seek, an apocalyptic fairytale and a close call with an ender, Addy and Doc convince the family to follow them to Murphy.

Warren and the others inspect Murphytown and realize they are going to need a bigger army to extract Murphy. Warren finds an old ally in El Escorpion.

While searching for Lucy, Doc and Addy are forced off the road by a retro presidential limo: Sketch is running for "President of the Apocalypse" and Skeezy is his campaign manager.

Seemingly injected with the blend vaccine, The Man attempts to kidnap Murphy but underestimates the strength of Murphy's followers. However, he does manage to learn about Lucy's existence. 10K reunites with the group.

Doc finds himself taken captive by a psychotic nurse and her surviving mental patients, and he later discovers that 10K is being held too.

Injured, alone and suffering from the effects of Dr. Merch's booster, 10K barely manages to escape Murphy and finds himself stalked by a blend — and perhaps something even worse.

As more people flock to Murphy's new cult, Dr. Merch works on a blend vaccine as well as a booster shot to slow to Murphy's descent into zombiedom.

While on the road to establish his headquarters in Spokane, Murphy saves the life of a dying girl. When her parents show up and ask to be bitten too, his mission gains momentum. Meanwhile, Warren leads the new mission group to a strange town.

Near the Mexican border, the group is rescued from a zombie hoard by Escorpion, who leads them to La Reina, the "Queen of the Dead." As a bounty for Murphy, La Reina offers them a reward or a free pass to join her group.

The group becomes embroiled in corporate politics while seeking shelter at a hotel overtaken by white-collar survivors. There, Murphy is hunted.

In Arizona, a massive horde of zombies threatens the team and they're forced to split up for safety. Murphy, Warren, Vasquez and Addy find themselves at a casino, while 10K and Doc are captured by Native Americans.

Near Roswell, New Mexico, the group encounters a community, led by a woman called Bernadette, which they believe is above a secret underground base that may contain useful equipment.

Tricked into a trap by use of a fresh brain lure, Murphy is captured by an overly enthusiastic — and slightly unbalanced — zombie fan known as "The Collector."

While crossing the Mississippi River, the group is involved in an accident and 10K is separated. At a nearby settlement, 10K and some new friends run into trouble with the settlement's leader, Escorpion.

Murphy separates from the group out of fear that they may take the baby away — and kill her. Vasquez and Warren are injured and wind up in an abandoned hospital. 10K is forced to make a tragic decision during a conflict with Cassandra.

Murphy's past comes back to haunt him when Serena tracks him down and informs him that she is expecting his child. Meanwhile, the team stumbles upon a hidden Mennonite farm.

While in South Dakota, an imminent meltdown forces the team to help the locals repair a nearby nuclear power plant full of radiated zombies.

Split off from the others, Mack and Addy find themselves trapped by a zombie they just can't kill. A series of escalating fights forces them to confront an ugly truth hidden in their past.

When the last surviving cosmonaut from the International Space Station crashes on Earth, Citizen Z gets a real, live buddy — but it quickly becomes clear that his new friend has a secret agenda.