
Dungeons & Dragons
Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.

Fed up with Venger's sabotage, the kids decide to take the fight to him and find their way home.

Our heroes are sent to a small fishing village to save the day.

The kids meet Lorn - an orphan boy with a magic talisman - and invite him to join the team.

Four heroes are hired by a dignitary who sends them on a path to meeeting a wish-granting entity.

The team meets alien kids whose ship might take them home.

The Realm is being destroyed by a horrible Demo-Dragon.

Rinn and Selise scavenge with Mad Maggie.

The party is treated to a properly hellish Avernus welcome.

The group encounters a unicorn being attacked.

Presto meets Merlin, who offers to teach him magic—if he stays.

Our heroes are sent to a small fishing village to save the day.

Sujata and Chef Mike are joined by Khary Payton to make Surrogate Steaks.

Vinh and Asher are ambushed by a secret group tied to the world's mysterious troubles.

Hank and Bobby are captured by orcs.

The adventurers meet a girl from their world who has accurate dreams of the future.

The kids accidentally find Zandora's Box, which can open doorways to many other places.

Hank, Sheila, Presto, Eric, and Diana are captured by Venger and thrown into a volcanic prison.

Dungeon Master is captured by an evil lord working for Venger.

The group encounters Sir John a seemingly fearless knight.

Four heroes set out to save a beautiful princess. Will their story have a fairy tale ending?