
Transformers
Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower.

Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower.

The recruits latest mission is to star in the Griffin Rock 'Play in the Park'.

Medix is sure he has a list for every possible emergency ever.

The recruits worry that one of their team will be cut.

Medix uses logic and a computer sim trick to solve a tough problem.

Hoist is made leader of a mission, but he struggles with trusting his own ideas.

Hot Shot's giant sculpture goes rogue and threatens Griffin Rock.

At his teammates' urging, Hoist invents some new "cool tools" to improve their rescue abilities.

Wedge is put in charge of practicing the recruits' response time.

The recruits take part in a training exercise for covert policing.

Bumblebee returns to Earth with unlikely companions to face a new Decepticon threat.

Windblade and Bumblebee follow a mysterious Autobot signal.

Shockwave traps Bumblebee in a false Decepticon memory.

Bumblebee recalls his favorite spot, MacCadam's.

Bumblebee remembers his rival Shadowstriker.

Bumblebee faces a nightmare memory on Velocitron.

Bumblebee recalls how he and Windblade first met.

Windblade helps Bee remember who Megatron truly is.

Bumblebee discovers that the unlikely alliance of MECH and Starscream are behind his recent woes.

Bumblebee loses vehicle mode and questions his place on the team.