
JoJo's Bizarre Adventure
Jonathan sets out to save Poco's sister with a team of Hamon masters when a demon strikes, Jonathan steps in, igniting a war.

Jonathan sets out to save Poco's sister with a team of Hamon masters when a demon strikes, Jonathan steps in, igniting a war.

A star opens an opportunity for Zeppeli and Jonathan a prophecy from Zeppeli's past unfolds a true hero triumphs.

Jonathan's heroism transforms a foe's hatred into humanity the crew is driven into a knightly training camp.

Secco and Bucciarati continue their battle, while Giorno and Mista chase Cioccolata to the plane.

The gang fights two assassins, one of whom uses a Stand that causes living beings to rot to death.

A mysterious stranger contacts Team Bucciarati, and they arrange to meet at the Roman Colosseum.

After the battle between Risotto and Doppio, Abbacchio uses Moody Blues to learn the boss' identity.

Given some of the abilities of King Crimson, Doppio can now use the Stand Epitaph to see a few seconds into the future.

A fortune teller speaks cryptically to a teenager in Sardinia, who hides a remarkable secret.

In attempting to defend herself, Trish awakens her Stand the Boss tries to pinpoint the team's location.

As the gang flies toward Carla di Volpe on the island of Sardinia, a monstrous enemy Stand attacks.

Squalo and Tiziano double-team the gang using the power of Tiziano's Stand to force the gang to lie to each other.

A lunch with the crew doesn't go as planned when Narancia spills wine on a stranger's suit and an enemy Stand pops up in Narancia's soup.

Bucciarati refuses to let the Boss kill Trish, even though he is exposed to time-skipping abilities.

The team travels to the island of San Giorgio Maggiore to deliver Trish.

Ghiaccio's Stand partially freezes Giorno and Mista, but it doesn't stop the two from fighting back as they battle for possession of the data disk.

To save Bucciarati and Trish, Giorno goes against an enraged and enlarged Babyhead Melone has one more trick up his sleeve.

Polpo's apparent suicide sends shock waves through the underworld.

Giorno struggles against Polpo's Stand, who can maneuver between the shadows Koichi tells Giorno of a stand-manifesting arrow.

Giorno must keep a lighter lit for 24 hours as part of a test to become part of the Passione mafia.