
After School Dice Club
George suggests Midori enter his company's game design contest.

George suggests Midori enter his company's game design contest.

Aya's father returns home, but the awaited reunion does not seem that great for Aya.

Emilia shares Midori's aspiration to design a game.

During a visit to a new board came cafe, the girls meet a gaming enthusiast named Emilia.

Bojji leaves the castle to look for Kage.

A young Kage is afraid of the world around him.

Agastia's latest monster, Mummy, has Blader on the ropes.

Kuroitsu comes up with a new plan to defeat Blader in underwater combat.

Kuroitsu seeks a breakthrough in her battles against Blader.

Asta and Yuno spend six months training for the upcoming Magic Knights Entrance Exam everyone seems to think Yuno is sure to pass, but worries that Asta is just wasting his time.

The grimoire that Yuno received was a legendary grimoire with a four-leaf clover a bandit named Revchi comes to steal it, and Asta comes to Yuno's rescue.

Yomi and Mukuro have secured peace for the moment but the battle to control Demon World must proceed.

Mukuro and Yomi plot their next move as Yusuke makes a decision that just might preserve the peace.

E class and Koro Sensei try matchmaking at the end of their trip the summer ends with a festival.

Nagisa tries to find a way to win the final fight on the roof with half of E class' lives at stake.

E class battles with one final assassin before they find the shadowy figure that has the virus cure.

E class keeps sneaking its way to the top of the hotel Karma must use his brains to beat an enemy.

E class must use all they have learned to tackle a hotel full of baddies without Koro Sensei's help.

A crisis follows an assassination and affects half of E class, the other half tries to save them.

Fushi and Gugu fight against the Nokkers that they encountered in the forest though the situation is grim, Gugu has a trick up his sleeve.