
Art Thief
Mr Bean tries his hand as an international art sleuth.

Mr Bean tries his hand as an international art sleuth.

Mr. Bean is trying to read a book but he is disturbed by the noise of Mrs. Wicket and her friend.

Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair.

Mr. Bean becomes a superhero in an attempt to stop a cunning thief.

Irma is coming for dinner, but Mr. Bean has forgotten about it and so doesn't have anything to cook.

Miss Wince takes Mrs. Wicket off on holiday in her brand-new, swanky caravan and Bean is left behind.

Mr. Bean wants to play inside the local play area, but he is not allowed to enter.

Mr. Bean goes on a lift to the top floor of a toy shop, but Teddy gets stuck in the doors and jams the lift.

Mr Bean makes a meal out of his Birthday celebration.

Mr. Bean is locked in a department store overnight having the time of his life.

Mr Bean can't find a parking space. So he makes one of his own.

Mr Bean finds that cleanliness can be a filthy business.

Mr Bean runs rings around the town.

Mr. Bean wants an ice cream cone from the ice cream van.

Sunbathing proves a more strenuous pursuit for Mr Bean.

It's Nightmare on Bean Street!

High-tech wizardry and low-tech cunning get Mr Bean out of a jam.

Mr Bean loses his bottle.

Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker.

Whilst digging for buried treasure, Mr Bean digs himself a hole too deep to get out of.