
Jungle Jump
Welcome to the jungle and the 6th chall_hine of the competition. Host Frankie Vu watches as the gamers take on cranky crabs and hungry sharks as they make their way through this tropical obstacle course.

Welcome to the jungle and the 6th chall_hine of the competition. Host Frankie Vu watches as the gamers take on cranky crabs and hungry sharks as they make their way through this tropical obstacle course.

Jerry sneaks out of the house and starts to play in the mud, laug_hing and having a great time. Hemakes mud pies, splashes in the puddles, and even rolls in the mud

is a lively and comedic story of Jerry's birthday celebration. Jane surprises Jerry with a cake, but playfully keeps it out of his reach, leading to a chase around the house. Amidst the chaos, the cake ends up on the fan, creating further obstacles. Jerry and Jane search desperately for the cake, leading to a comical scene of mistaken discoveries. As the clock strikes midnight, signaling the end of Jerry's birthday, they become disheartened. However, a spontaneous cake mishap involving the fan brings laughter and joy to both characters, turning the situation into a hilarious and memorable moment

Jerry sees that she has a dropper in her hand just like the onefrom TV, he looks atthe vaccine on the TV in the ad and looksback at his sister who is coming closer slowly. He is scared ofthe vaccine from the TV

The competition grows and the gamers meet their 7th chall_hine of the competition. Host Frankie Vu watches as the players get lost in this hectic hedge maze.

The competition is down to the final four! Host Frankie Vu watchers as the gamers run through this sugary sweet obstacle course for the chance to become the ultimate gamer.

The Super K's accidental trip through time teaches everyone that history is best left in the past.

The cubbies get caught in the rain but struggle to open their umbrellas. Using their cuddle power, they embark on a magical tutorial to learn the correct steps. They succeed in turning a rainy day into a joyous adventure.

JERRY, a curious and mischievous toddler, playing on the floor withsome toys. He notices amagic marker on the coffee table and picks it up.He starts to draw on the walls and furniture, creating colorful and abstract designs.

Jerry's boredom during a board game leads to a playful adventure. Jane introduces him to puzzle mazes, and they solve them together, enjoying the chall_hine. Jerry surprises Jane by creating a real-life maze using household items, leading to a joyful exploration where they navigate the maze together. They find their way out, celebrate their accomplishment, and eagerly enter the maze again, _hinting at more exciting adventures to come

Jane and Jerry try to shoo the seagull out of the house, but it continues to flyaround, causing more chaos. The seagull starts to take over the house, making itselfat home and pus_hing Jane and Jerry out.The two siblings come up with a plan totake back their home

Jane sets up the golf ball and takes a shot, which perfectly lands in the hole.Jerry takes a shot, but the ball barely moves.Jerry hits the ball, and it flies off, breaking a window

The kids of the Secret Lab have the change to learn about prehistoric times.

When Captain Fantastic is inducted into the Super Hero Hall of Fame, Nigel Danforth decides to do everyt_hing he can to disrupt the main event.

Jane sets up the golf ball and takes a shot, which perfectly lands in the hole.Jerry takes a shot, but the ball barely moves.Jerry hits the ball, and it flies off, breaking a window

Jerry sees that she has a dropper in her hand just like the onefrom TV, he looks atthe vaccine on the TV in the ad and looksback at his sister who is coming closer slowly. He is scared ofthe vaccine from the TV

Unknown to the world, Thomas Edison built a secret lab where he invented a virtual version of himself and a robot named Von Bolt. With Edison as their guide, Angie and friends JD, Kent and Nicky set out to explore the fascinating world of science

Jane & jerry see the seagull perched on a tree with a nest full of their belongings. They try to climb up thetree to retrieve their t_hings, but the seagull fiercely defends its nest and make Jane and Jerry tobackoff

When JD and Kent believe that the dreaded Whomper is lurking outside the lab, Kent is terrified. JD hopes to become famous for discovering an unknown creature. The team must use science to determine if it's really a monster or some other animal.

Jerry grows into a giant after wearing a special ring gadget. Jane tries to evade him but is eventually captured and carried around like a toy. She manages to escape by using the ring to shrink Jerry back to his normal size. They reconcile, and Jane playfully throws the ring away, bringing an end to their giant-sized adventure.