The Bigger Picture
When the kids meddle in their teacher's dream to find test answers, they realize that in dreams, sweet little Ms. Putnam isn't so sweet... or little!
When the kids meddle in their teacher's dream to find test answers, they realize that in dreams, sweet little Ms. Putnam isn't so sweet... or little!
Competing over who can ask Zoey to join their Sheep Week team, Logan cheats and unwittingly endangers the video game based Cyber Realm.
When the other NEXO-Knights decide they need a vacation from Clay, they send him on a holiday not knowing that he's going to a resort that houses an evil book or that Jestro will be heading there, too. Clay needs a vacation. Or, actually, the knights need a vacation from Clay! Clay is so super-focused that sometimes they just can't take it: training, training, maintenance, the Knights' Code tests then…more training. Even Merlok 2.0 is exhausted and he has no physical form! So, the Knights send Clay off on a holiday against his will (arranged by Lance because if there's one thing he can do it's plan a vacation.) But unbeknownst to the other Knights, Jestro and the Book of Monsters are tracking an evil book. A book that they suspect is located near the resort “Exalted Towers” renowned for its exquisite service, where Clay is staying. It's the BOOK OF CRUELTY and Clay notices that it's affecting the “high class” resort where Lance has booked him: the service is terrible, the staff is nasty, and everyone seems to take joy in being cruel to him (and to each other.) Meanwhile, the other Knights are having a terrible time because they realize that Clay takes charge of the basic maintenance of almost everything in the Fortrex. Stuff starts breaking down, chores are not getting done and everyone is getting on each other's nerves. Clay senses things are “off” at the resort, and discovers the book they've been using as the guest register is really the Book of Cruelty. As Clay scoops it up, he looks outside to see…Jestro and his monsters arrive on the Evilmobile. Clay battles as best he can on his own by setting traps and being cunning but he's finally caught. Just when it looks like this will be the cruelest vacation ever the other Knights arrive on their vehicles! They spring into action, free Clay, and battle and defeat Jestro and the monsters – though Jestro escapes. The Knights make Clay promise to never go on vacation again.
Axl and Chef Éclair must enter a cooking contest to try to keep Jestro from getting the hottest chili recipe in the realm. Knighton celebrity chef GOBBLETON RAMBLEY announces that he's developed the hottest chili recipe ever created. Now, he intends to give the recipe to the winner of his “Hottest Chili Cook-Off Competition” cooking show on Knighton TV. He'll turn over his famous Chili Cookbook with the hottest chili recipe on the last page. It's so unique it can't be recreated without it. Jestro and the Book of Monsters think they MUST have that recipe. “Hot chili makes hot monsters!” Merlok knows that this recipe, in the wrong hands – meaning Jestro's – could be dangerous. But when the Knights appeal to the egomaniacal chef, he says the only way to get the recipe is to win it from him. So Axl and Chef Éclair decide to enter. The team that creates the hottest chili will win Rambley's cookbook. Chef Éclair is unsure that Axl has the skills to help them win the competition, but, as we see through funny cooking show bits, Axl is quite good and they become a pretty good team. (We will also learn that years ago, Rambley stole one of Éclair's best recipes and they don't like each other.) While watching the multi-part competition, Aaron and Lance have a contest of their own: who can eat the hottest chili. Axl and Éclair actually win the competition, coming up with a raging hot chili recipe. Before they can claim their prize, Jestro and his monsters attack with Magmar leading the way on his siege tower. They must get that cookbook! During the battle, Rambley's cookbook is accidentally melted. After the battle, Rambley announces his new quest: to make the sweetest ice cream ever! While Axl and Éclair cook happily in the kitchen of the Fortrex, back in the Redoubt of Ruination, Jestro and Lavaria are attempting to recreate Rambley's chili recipe. They keep spooning various recipes of chili into the Book of Monsters. “Nope, not hot enough…waaaay too much garlic….you call that hot?!” (BELCH!)
Rival to the King, Jorah Tightwad thinks his knights – the Tighty Knighties – are easily better than the NEXO-Knights, so he challenges King Halbert to prove who's better during the King's Birthday Tournament. It's the King's birthday! To celebrate, the Queen and Macy always throw him a great, big birthday party consisting of a feast on birthday eve and a tournament the next day. At the birthday banquet is JORAH TIGHTWAD (last seen in episode 104.) He's goading the King (and on his birthday, even) and going on and on about how his knights are better than the NEXO-Knights. The King protests, but Jorah asks “How many magical books have your knights recovered? None, zilch, zero.” But he produces the BOOK OF ENVY, which his superior knights captured from Jestro. The next day, the NEXO-Knights square off against Tightwad's four knights: JOUSTING BEEBER, BRICKNEY SPEARS, SHIA LABLADE and THE BLOK. We see that all these knights are envious of the NEXO-Knights: their weapons, their fame, their hair, etc. Macy is also disappointed to find out she CAN'T fight in the tournament – she's agreed to be in “princess mode” for her father's birthday. During the tournament, we see that Tightwad's knights are amazing in fighting contests. They all pair-off with knights who have their same weapons skills. Tightwad makes fun of the NEXO-Knights as his knights do well. Jestro and the Book of Monsters discover that Tightwad has the Book of Envy and he and his monsters attack the tournament. Then we learn that Tightwad's knights might be good tournament fighters, but they can't handle real fights and the NEXO-Knights must save them! Macy is finally able to join in the fight when she sees Magmar show up on the flank. The NEXO-Knights successfully defend the king, but Jestro gets away with the Book of Envy. Tightwad must admit his knights never won the book from Jestro he got the book when Merlok blasted books of magic across the realm. Tightwad's knights all admit that they really admire the NEXO-Knights.
When the Ninja receive an invitation to partake in the Tournament of Elements and a clue that Zane might be alive, they accept and travel to a Lost Island owned by notorious crime lord Master Chen in order to save their friend. The loss of Zane has fractured the team of Ninja, but when a mysterious invitation to Master Chen's ‘Tournament of Elements' arrives, everything is thrown into question – Is Zane alive, and are there others out there with powers like them? Sensei Garmadon warns them not to trust Master Chen, but they go in order to find Zane and make the team whole. On route to the island, the Ninja are briefly introduced to the other unique fighters with elemental powers, and the mysterious and beautiful Skylor intrigues Kai. Kai gets into a humbling scrap with Karlof, the Master of Metal, and learns some fights must be done on your own.
Pythor the Anachondrai and his Nindroids have captured Lloyd and are draining his golden powers to bring the Overlord back into Ninjago. And the Ninja must use the Techno Blades in a daring rescue … inside the Overlord's corrupted hard drive. Unable to save Lloyd in time, the Ninja resort to drastic measures. With the help from Borg's advanced technology, the Ninja get digitized with their Techno Blades into the Digiverse in order to battle the Digital Overlord on his own turf and erase evil for good. While the Ninja learn new capabilities and explore the fantasy of a ‘digital world', their friends must protect them from Pythor and his army in the ‘real world'. In the climatic conclusion, the Ninja ‘reboot the system' and save Sensei Wu and Lloyd, but the Digital Overlord has managed to become flesh in the nick of time, only to be in a weakened state.
After a time of peace, the Ninja are called back into action. The spirit of the defeated Overlord has infected the electric grid of Ninjago and is using all available technology to exact his revenge on Lloyd. Nowhere is safe but fortunately, the Ninja have been given the powerful Techno Blades. But the only problem is that they have no idea how to use them. Time has passed since the Ultimate Battle, and while the Golden Ninja continues to watch over Ninjago, the other Ninja have become complacent as schoolteachers. When a mysterious invitation from genius Cyrus Borg brings them to the futuristic New Ninjago City, trouble surges when a digital virus of the Overlord takes over technology. The Golden Ninja makes a heroic entrance, only to find out his Golden Power supercharges the enemy. Sensei Wu stays behind so that the Ninja can escape with the only thing that can save Ninjago's future – Borg's Techno Weapons.
When the Ninja interrupt Lord Garmadon from using his Mega-Weapon to ‘turn back the clock' and bring to life the fossils of a monster, the Ninja are accidentally hit and turned into kids and are now forced to enlist Lloyd's help to battle the awakened monster. Tired of intense training, Lloyd yearns to play and enjoy his youth. The Ninja remind Lloyd that along with great power, comes great responsibility. When the Ninja interrupt Lord Garmadon from using his Mega-Weapon to ‘turn back the clock' and bring to life the fossils of a monster, the Ninja are accidentally hit and soon discover they've been turned into kids! Seeking Lloyd's help and relying on childhood antics, the five ninja kids must destroy the reawakened monster that's hunting them in the city. In the end, Lloyd makes the difficult decision and sacrifices his youth in order to save them from the beast, turning forward the clock and turning Lloyd into a young man. Sensei Wu fears now that since Lloyd is young man, the final battle of good versus evil approaches sooner than he had ever expected.
When the ninja learn that Darreth's Mojo Dojo is to be destroyed and Darreth doesn't have the money to save it, our heroes enter the annual NinjaBall Run to win its cash prize in order to save the dojo. As Lloyd continues to train and unlock his hidden powers, the Ninja learn land developers are going to destroy Darreth's Mojo Dojo unless Darreth can find the money to save it. The Ninja decide to enter their Ninja Tank into the annual NinjaBall Run cross-country rally to try to win its cash prize. Revisiting past characters who also enter the race, the high-speed derby will only grow more dangerous as Garmadon enters his Black Bounty, realizing this is the perfect chance to use his Mega-Weapon and rid the ninja. In the end, the Ninja will discover a few secrets within their Ninja Tank, allowing them to beat Garmadon's Bounty by a millisecond and saving Darreth's Dojo with their well-deserved cash prize. And as a final surprise, the Ninja steal back the Destiny's Bounty and make it their own once again.
The five friends help out at The Grand Hotel that Andrea's family just bought during what was supposed to be a quiet weekend until a hotel critic arrives unexpectedly. The girls are ready to do everything to make a great impression – but things don't quite go according to plan. Andrea, Stephanie, Olivia, Emma and Mia have come for breakfast at the fanciest hotel in town, now owned by Andrea's family. When Andrea's aunt has to leave town, the girls volunteer to run the hotel for the weekend with the help of quirky Grandma Jean. This is the perfect job for Stephanie's expert managerial skills but then the hotel suddenly fills to capacity with guests, including a hotel critic that can make or break the hotel's reputation! Now the girls find themselves in over their heads juggling reception, childcare, food prep and waitressing, a dog-walking service and a testy chef who quits on them in the middle of dinner. Unfortunately, much of this is their own fault. Can the girls save the Grand Hotel from themselves?
The five friends leave for science camp that takes place on an island and during the trip, they meet the stand-offish Kate – but they soon realize that there's more to her than meets the eyes and that you shouldn't judge the book by its cover. No one is more excited than Olivia about science camp at a beautiful rocky offshore island with a lighthouse. But Olivia quickly gets off on the wrong foot with a mysterious girl named Kate who seems obsessed with a medallion necklace and the island's rumored history of pirates and treasure. Even worse for Olivia, Kate seems to be growing extra chummy with Mia, even sneaking around the island with her late at night. With the help of Stephanie, Emma and Andrea, Olivia is determined to get to the bottom of the girls' secret friendship and find out once and for all what they're searching for on the island, but they better not let Mrs. Stevens catch them out of their cabin past curfew.
When famous pop star Livi comes to Heartlake City to judge a talent show, our five friends Olivia, Mia, Andrea, Emma and Stephanie all decide to enter – and one of them, in particular, really wants to win but faces some serious challenge from an old rival. A talent show has come to Heartlake City and all the girls enter the talent competition hoping to impress the judges, especially their idol, pop star Chloe. No one wants a shot at stardom more than Andrea, which is why the other girls are surprised when she doesn't show up to practice before the first round of the competition. Very nearly eliminated prior to the big show, Andrea panics and throws herself into an intense practice-training mode, even shutting her friends out when they're trying to help her with her performance. Just moments before her live TV debut, Andrea realizes she's missing a key element to her act. Can she pull it off without her friends? And are the other girls willing to help after being pushed away?
The friends are using their talents to pull a prank on Olivia. But who gets the last laugh?Stephanie finds the perfect front page story for the school paper! It's almost too good to be true. Emma and Andrea go undercover to solve the mystery of the two Jacobs.
In the wake of an assassination attempt targeting the royal family, the ninja invite the royal princess, HARUMI, into their makeshift family. Lloyd glimpses someone escaping over the rooftops with a sack on their back. Fearing it is the kidnapped princess, Lloyd takes up the chase! He discovers to his surprise, however, that the masked intruder is none other than the princess herself, who is not quite as docile or meek as she pretends. She has a habit of sneaking out of her chambers at night to feed the homeless who surround the Imperial Palace. This revelation only endears her to Lloyd more and Harumi and Lloyd quickly strike up a friendship. Unfortunately, trouble catches up to the ninja when the Sons Of Garmadon target the second Oni mask and attack the palace. The scope of the attack proves more than the Ninja were prepared for as the Sons of Garmadon detonate a series of subterranean bombs, bringing down part of the palace. Lloyd and Harumi escape onto the flying ship, DESTINY'S BOUNTY. But the victory is a pyrrhic one. The second Oni Mask has been stolen and Harumi's parents and Master Hutchins are feared lost.
Tackling a puzzle about technology in Ninjago. A riddle requires the Ninja to consider the powers and history of the Elemental Masters.
A surprise visit from the Chief Inspector of the Night Bureau forces Mateo to hide Z-Blob, who goes on an adventure in the heart of Brooklyn.
The search for the Sandman leads Mateo and the others to the tallest mountain in the Dream World, but Lunia's hourglass puts a target on their backs.
When Jestro uses the Book of Greed to rob Auremville of its riches, he also gets Lance's parents as prisoners and these demanding rich folks are too much for even monsters to handle. Jestro's not sure what to do with his new castle in the Lava Lands. “Every castle needs a big chamber filled with treasure” says the Book of Monsters so they've got to go out looting! The BOM convinces Jestro to call forth GENERAL MAGMAR, and Jestro appoints him as “general manager” of “castle operations,” much to Magmar's dismay. Meanwhile, Jestro and the BOM find the BOOK OF GREED. This will allow them to make greedy, rapacious monsters that will bring them all the treasure they want to fill their castle! They'll head to the richest town in the realm – AUREMVILLE! Meanwhile, in Auremville, the NEXO-Knights arrive for a huge “Gold is Good” ball at Lance's house. When the Monsters finally arrive in Auremville, a battle breaks out and the greedy monsters make off with everything…including Lance's parents, Goldie and Cuthbert Richmond who are clad in the finest golden garments and so look valuable! Lance will now be forced to live…poor. The Knights have to get his parents back. Meanwhile, his parents – Cuthbert and Goldie Richmond –think their imprisonment in Jestro's gold-filled castle is a “spa holiday” with the worst service. They order Magmar and the monsters around like servants and drive them all crazy. The Knights pile into the Fortrex and head for the Lava Lands, formulating a plan along the way to free Lance's parents. In a village half-way to Jestro's Castle, the Knights run into…Jestro and his monsters headed the other way with Lance's parents and all the gold they've stolen. There's a big fight, until they realize they might have the same goal and decide to deal. The BOM wants to give them back all the gold and Lance's parents. Lance says “No deal.” “We'll take the gold, you can keep my parents.” It's a weird and comical stand-off. Finally, Clay convinces Lance he has to take his parents back even if they don't always get along (and, it's the only way to get the gold back.)
When the NEXO-Knights are sloppy in a fight with Jestro, Merlok 2.0 sends them back to the Knights' Academy. Not only for a brush-up but to find out what Jestro is after in its hallowed halls. As they Knights battle Jestro – in a somewhat haphazard and lazy way – they discuss the fact that Jestro never wins and that they're always getting over on him. Despite defeating the jerky Jester and his evil Book, Merlok 2.0 discovers that something about the attack on the village is tied to the Knights' Academy. It looks like that's where they'll strike next. It wouldn't hurt for the Knights to go “back to school” to watch for Jestro and for some refresher training. Merlok is sure Jestro wants something at the Academy, but he doesn't know what it is. The Knights are very much “fish out of water” at the academy, even with the “cool kids” – Robin and Ava – showing them around. The next generation of Knights is being taught to integrate the NEXO-Magic of Merlok into their fighting techniques and these kids are good (so good, they initially kick the lazy, know-it-all Knight's butts!) Their old principal, the ever-ornery Headmaster Brickland, sets them straight: they're all still slackers, and they better get their acts together (especially Lance!) The Knights take shifts as “library helpers” much to the delight of the old squirebot librarian, MARGE. They're convinced Jestro is after a book…isn't he always after a book? When Jestro attacks, the Knights help organize the students and there's a big fight in the Academy Library versus Jestro and his Monsters. They drive Jestro off without letting him steal any books! Victory! But as Jestro leaves, we see him holding what the Book of Monsters really wanted: a snow globe with a castle in it that was sitting on the librarian's desk. In the Lava Lands, Jestro throws the snow globe into a volcano and it frees the massive Castle of Monstrux from its snowy magic prison